Hunter/The Union

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The Union (COMPACT)

The Union are the blue collar side of Hunting. They never imagined they would do this kind of thing. They never grew up wondering about monsters and what could be out there. They intended to have simple lives, working when they could, raising families and enjoying a beer every now and then. Until the Supernatural World came crashing into theirs and everything changed.

The Union are neighbourhood protectors. They protect 'their' people - the people they grew up with, the people who live on the same streets they do, the people they may be related to. Leave them alone and the Union rarely seek trouble. Screw them over and the Union won't stop until you pay for your transgressions.

Playing The Union

  • The Union's priority is to protect their neighbourhood, their patch. How big that patch is can vary but they will not abandon it for any reason.
  • Most Union won't interfere with activities outside their neighbourhood but if convinced they could be next they will rally the troops.
  • Union PCs are usually working class people trying to get through life as best they can. They did not want this but they won't stop protecting their people until they die.
  • Union PCs are quite open to helping out others, as long as it doesn't leave their neighbourhood unprotected, but they are wary of the Conspriacies. Big business (Cheiron) and big government (TFV), for example, have done little for them in return.

The Union IC

Left Crash and Burn Junkyard - A Union hangout where the Cerberus Cell is based. The sphere wide lair, The Kennel, is located beneath it.


Becoming a member of The Union

The Union is a compact that is reasonably easy to join. it is almost a de facto destination for those who stumble upon the Darkness and decide to take up arms against a sea of troubles. It's primary goal is to protect their 'patch' so Becomings should be based around a PC finding something in their backyard, perhaps literally, and both opposing the bad and attempting to find help amongst friends and neighbors.

Unlike the international Conspiracies, the Union is more a collection of neighborhood watch units which will meet every now and then...maybe. This means there is no formal hierarchy to be approved by and no exams but also little training. If you want to protect your neighborhood...and you can be discrete (and useful)...then you're in.

Though balanced with this open attitude to recruitment are the suspicions and wariness of the average Union member. New recruits will be watched to ensure they are not spies (or worse) and they will be expected to contribute when needed. Meeting other Union PCs is not required before a Becoming though the good word of an old hand would certainly help.

Theme Song

You Don't Get Me I'm Part of the Union


Your Friends and Neighbors (1 to 5 dots)

House Rules

The Union allow Psychics into their ranks and the following Thaumaturges: Hedge Witches, Taoist Alchemist, Voudon. Keep in mind that though they are allowed they will be viewed with slight suspicion. The Union is about the common man and some will have prejudices against anything that is different.


IMPORTANT: To be a member of a faction you must have at least one dot in the skill that the specialty applies to. People in that faction automatically get the relevant specialty because all of their operatives are expected to need it through the work they do. Therefore, since you cannot have a specialty without a dot in the skill attached, PCs should have the relevant skill when selecting a faction.

Name Description Specialty
Home First Nobody puts Baby in the corner on their block. Off their block? Who cares! Streetwise (Names and Faces)
General Strike Lobbyists, infiltrators, vigilantes for a cause...their cause. Politics (Campaigning)
Politicals Homegrown militiamen with conspiracy theorist tendencies on the political fringe. Persuasion (Recruitment)



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Active Union

Inactive Union

Dead Union


NPC Union

Hunter/Union Icons

Hunter the vigil2.png Hunter the vigil.png Compact union.png


Add [[Hunter/The Union]] to your log for it to show up here.

  • (2015.07.11)
The Trespasser
  • (2015.07.12)
Family Reunion
  • (2015.07.18)
SUH July 2015
  • (2015.07.19)
Checking out Fallcoast
  • (2015.07.23)
Advertising Patrols
  • (2015.07.24)
The Unexpected Delivery
  • (2015.07.25)
Girls Night Out
  • (2015.07.28)
Party at PAK House
  • (2015.08.02)
Prelude to Pha Q’Poran
  • (2015.08.07)
The Union United
  • (2015.08.07)
The Needs of the Many
  • (2015.08.08)
Hunting Pha Q'Poran
  • (2015.08.15)
Codename: Wendigo - The Briefing
  • (2015.08.22)
Friends of Pha Q'Poran
  • (2015.08.28)
High School - The Party
  • (2015.08.29)
The Killing of Pha Q'Poran
  • (2015.09.18)
Intro to Ephemera
  • (2015.09.19)
Leecher Hunt
  • (2015.09.27)
Surprises in the Dark
  • (2015.10.04)
The Circus of Sighs - Arrival
  • (2015.10.10)
It Still Comes Out at Night
  • (2015.10.14)
Dissection of the Dead
  • (2015.10.24)
We Go In At Night
  • (2015.11.05)
Road Racers
  • (2015.11.30)
A Society Gathering
  • (2015.12.21)
Deadites - The Island
  • (2016.01.02)
Deadites - Dinner
  • (2016.01.25)
Deadites - Cabin in the Woods
  • (2016.01.27)
Deadites - Planning
  • (2016.01.29)
Meeting Jaclyn
  • (2016.01.31)
Deadites - Fight of the Concord - South Stairwell
  • (2016.02.05)
Things in the Dark
  • (2016.02.06)
A Night at the Movies
  • (2016.02.13)
The Mesmer's Dolls
  • (2016.02.19)
The Nest - Under the Library
  • (2016.02.23)
The Lonely Mountain: The Briefing
  • (2016.02.26)
Night of the Living Moss
  • (2016.03.12)
The Nest - Library Returns
  • (2016.03.12)
Meeting Ezra
  • (2016.03.19)
Saint Patrick's Day 2016
  • (2016.03.20)
A Case of Sewercide
  • (2016.03.25)
Evil Friday
  • (2016.04.02)
Stripper Night
  • (2016.04.30)
The Omen 5
  • (2016.05.07)
Drive-in of Death
  • (2016.05.13)
Friday the 13th - Zombie Bikers
  • (2016.06.01)
Zombie Biker Morning Glory
  • (2016.06.06)
Zoombie Follow-Up
  • (2016.06.19)
Seven Years Bad Luck
  • (2016.07.01)
Zoombie Monkey Magic
  • (2016.07.14)
The Storeroom - Sarcophagus of Death
  • (2016.07.16)
Night of the Nunja
  • (2016.08.20)
SUH August 2016
  • (2016.08.29)
A Grave Concern
  • (2016.08.31)
Meeting Alessa
  • (2016.09.03)
Return of the Strippers
  • (2016.09.09)
Woodland Goo
  • (2016.09.09)
The Broken Mirror
  • (2016.09.10)
Nix, Please.
  • (2016.09.11)
The Great Crash
  • (2016.10.02)
Whispers in the Walls
  • (2016.10.08)
The Croker Mace
  • (2016.10.22)
The Stuff is bad
  • (2016.11.12)
Bedknobs and Boomsticks
  • (2016.11.26)
Lair of the Wendigo
  • (2016.12.03)
Sint Rides Again - Planning
  • (2016.12.17)
Salvage Job
  • (2016.12.30)
Pancakes Rule
  • (2017.01.14)
  • (2017.01.22)
The Child - The Sewers
  • (2017.04.24)
The Thirteen Ghosts
  • (2017.05.12)
Return to the Island of the Dead
  • (2017.05.20)
  • (2017.07.14)
Mummy Dearest
  • (2017.08.19)
The Rules Are Broken
  • (2017.08.25)
Welcome Back, Tex
  • (2017.10.22)
Stop children what's that sound
  • (2017.12.01)
The Curse of Sint - Citizen Patrol
  • (2018.02.03)
Hunter Week 2018 - Ride With the Valkyries
  • (2018.02.05)
Hunter Week 2018 - Scouting the Church
  • (2018.02.07)
Hunter Week 2018 - Lighthouse of the Dark
  • (2018.02.19)
Return of the Leechers
  • (2018.02.24)
The Tall Men Return
  • (2020.10.10)
SUH Meeting October 2020