Game news:Law

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The goal of a PC cop OOC is not to bring JUSTICE to this grimdarque, angry, World of Darkness. The goal of a PC cop OOC is to RP being a cop. Divorce yourself from the need to see evildoers brought to justice every single time. That's not the point! The point is to enjoy RPing the parts of being a cop that entertain you. If that's bringing evil-doers to justice now and again, then do it with NPCs. Don't focus your gimlet gaze upon your fellow PCs to take them down, to lock them away, to effectively PK them (because someone 'going to jail' is PK, let us be clear). We're not a game for antagonist spheres. The Crime sphere is not your enemy.

Application Help

Wanted Law Concepts

  • Patrol Officers (variety of types)
  • Major Template

Restricted Concepts

  • Law Enforcement Vampires
  • Detectives under 24 years old

Disallowed Concepts

  • Any concept where a PC begins with a brass rank. The maximum rank available to anyone from cgen is 'Sworn Officer 2', despite any rank held previous in a background. The ranked leadership are to be determined by staff through the course of the game.
  • SWAT - Minimum 30 days on grid required (among other requirements listed below).

Rules & Systems

Fallcoast Support Offices

Requirements to be a FPD Officer

Things to consider and be aware of

  • The Fallcoast Police Department is roughly equivalent to Boston's own police department in size, manpower, and individuality. As a rule, the FPD is an upstanding organization of men and women who've dedicated their lives to protecting the welfare of Fallcoast's citizenry. But it's a big department! Corrupt cops are available for play, but should be done so discreetly and with as much realism as possible, as should narks and snitches. We aren't all white hats.
  • Other useful things to decide include: Your focus in the Force - are you a patrol officer, and, if so, on foot, squad car, maritime patrol, bike cop, etc? Are you a detective? Vice, Homicide, Property Crimes, all options. Some of these can combine as well.
  • Note: Supernatural Police Concepts require the approval of both the Law TL and the appropriate Sphere/Template Team Lead.
  • New Identity and Law Enforcement PCs: Anyone who wishes to be employed directly by the FPD using a New Identity requires the 2 dot version. Exceptions can be made for civilian employees who want to mix the 2 dot version with judicious bribes, but this will not be as secure. Also, consultants and the like can have New Identity 1 and be fine.
  • ALL Police Department applications must be approved by Law staff in addition to any other staff section applicable.
  • Sworn Officer 3+ may not be taken without prior Law Staff permission. Ranks above Sworn Officer 2 will be determined by staff.

Required by ALL Officers

  • Must by 21 years of age by completion of the Academy.
  • Detective Characters be aware, there is no more free ride. Cases will be assigned and need to be worked on (Solved would be great but not always possible). "I'm a detective I don't answer radio calls" is not the environment here. Work loads will get spread out as much as possible.
  • The following skills are also generally useful for Police Concepts: Empathy, Intimidation, Investigation, Larceny, Medicine, Persuasion, Stealth, Streetwise, Subterfuge. Yes, that is a lot of skills, and it is best to aim for a well rounded character, so build as you want but note that there are a lot of sides to being a police officer.
  • Players cannot have PCs in conflicting Law factions.
  • If you change Professional Training as part of transitioning into a new position, you need to pay justified XP for any professional contacts, professional specialties, or bonus skill dots you received from your old professional training you are not carrying over. That costs 4 XP at PT 1, an additional 4 XP at PT 3, and the cost a single justified skill point at PT 4 -- usually 14 XP, but it can vary.

Coexisting With Crime

Neither 'side' is out to get the other or ruin everybody's fun forever and ever amen. There will never be total-law or total-crime in town, and there are plenty enough NPCs to fill in the gaps for your respective angle of this situation. We achieve this through tempered realism. We're not lawyers -- though we know several players are! -- or criminals -- some of us steal chocolate from a store when we were little, does that count? -- and those of you who are? Please take a deep breath and let it go.

We want it understood pretty clearly that y'all ought to be ships in the night. Criminals criminal it up when NPC cops are patrolling. Cops cop it up when NPC criminals are doing the deeds. That's not to say that if someone does something huge and splashy, there can't be investigation and/or arrests. Go too big, and you're going to get attention. You SHOULD get attention in that case.^ I'm also wholeheartedly in favor of cops and robbers being in OOC cahoots about how they interact: negotiating that JoeBob will arrest JaneMarie for pickpocketing, but that JoeBob will provide prison PrP for her for the short time she's there? A+++++. But that requires folks talk it out ahead of time and be in agreement. It requires Being Excellent. So if you can't achieve Excellence in a particular situation, then please let it go. Do not turn these two sub-spheres into PvP every single time you interact. If you want to play the more in-depth PvP aspects, you damn well need to make sure the other people involved are having fun with it too. That's the price of playing in these sub-spheres.

Note: If you go around killing and raping and generally causing a fuss in such a way that it becomes impossible to maintain any sort of realism, even a tempered one? That means you're stepping outside the protection of this policy. If you're worried you might be crossing that line, contact a staffer to discuss. This is not carte blanche for criminals to be jerks.