Game help:Staff sheet
To Set Stats on Sheets
- This adds <stat> to <name>'s sheet with <value> number of dots.
- Stats in the Goblin, Rites, Rituals, Cult-Rites and Ceremonies categories do not require a <value>, because you can only buy them once/they have only a single dot level.
- E.g. to set the goblin contract Sight of Truth and Lies on a character named Joleen, you would just type:
- sheet/set joleen/goblin=sight of truth and lies
sheet/set <name>/merit=<merit name>:<value>/<comment>
- As above, but this adds <comment> to the +sheet in ( ) to the right of the stat.
- This is used exclusively for merits.
- For example, Striking Looks requires a descriptor. To set a Striking Looks (Hideously Scarred) 1 merit on a character named Joleen, you would type:
- sheet/set joleen/merit=striking looks:1/Hideously Scarred
It is worth noting that if the player already has a different dot level of the same merit on their +sheet, this will NOT replace that. You will need to remove the old instance of the merit first, then add the new one. The +xpreq command provides the text for this by default in the XP jobs players send in, so you can copy and paste.
- To set a specialty, the category is 'specialty' and the value is the name of the specialty.
- Specialties may only be set on Skills with a value of 1 or higher.
sheet/set <name>/tempattr=<attribute>:<+/- value>
- Adjusts a player's temp attribute by the given amount. Set it to 0 to clear it.
willpower/mod <name>=<+/- value>
- Adjusts a player's current permanent willpower up or down from its default by the given amount. Set it to 0 to reset it to default.
- Example: Johnny is in a bad way, and his Willpower has a penalty for a while. Willpower is a "derived" stat, which means the system calculates the total based off of the numbers in his Attribute scores. We need to give a -1 penalty to that math, so we type:
- willpower/mod johnny=-1
- Sets a werewolf's Rituals value.
Approving a Sheet
- Approves a character's sheet for roleplay.
Clearing a Sheet
- Clears a character's sheet so they can go back through character generation if they messed something up. This is only to be used on a never-approved character, not for a respec.
- The syntax for this is MMM DD YYYY.
- So, if you were to set someone's birthdate to June 12th 1964, then you would type:
- sheet/set playername/birthdate=Jun 12 1964
How to Remove a Stat If for any reason you need to wipe out an Attribute or a Skill, use the regular sheet/set command and set it to 0.
To remove a merit/other stats, it's exactly the same as setting it in the first place, except you put a ! before the stat's name:
- sheet/set <name>/merit=!resources:2
If an item has more than one instance, you must sheet/set exactly as it appears on the sheet, including the note, or you might remove the wrong one.
Contact headstaff/a TL/Codestaff if you ever run into trouble with something you can't remove. They are Wizards, and can access the attribute directly to correct any problems.
- These are listed under the merit category.
- Use -1 or -2 for their dot <value>, depending on the severity of the flaw.
See '+help stat' for how to use the stat command. See '+help stat 2' for how to add stats to the system. See '+help sheet 2' for how to view a player's sheet.