Ahh the hedge, places of wonder and awe, rolling hills of gold-- no, no, that's not the place I was thinking of. The hedge is something else, a tangled alien claustrophobic labyrinth that is the only barrier between the Human Realm and Arcadia. Between Earth and the lands of Fairy Tale.
Changelings find many reasons to go there, from the varieties of goblin fruit available, to the rare and mysterious and powerful items one might find in the market, or even to wrap themselves in the weave of story to create valuable hedgespun items. Make no mistake however, dear travelers, the hedge is not your world. The hedge is filled with it's own unique flora, fauna, denizens and stranger things in between; Hobs and Hobgoblins are this worlds people, and they don't take kindly to visitors from other realms stomping about like they own the place. Many lost of course build hollows among the Thorn and Bramble, even the Freehold itself, but beyond these points, the freehold holds little sway, and the pledges and protection offered there only extend so far.
Fairy Tale Creatures:
While people may experience many fantastical things of fairy tale delight in Arcadia, a land in which nearly all things and stories are possible, the hedge itself is not a Generic Fairy Tale Realm. The Hedge is its own unique place, full of its own thematic feel, strange and weird flora, fauna, and denizens. They can be found in many books, and a great resource is this right here
Staff invites and encourages players to explore/delve deeper the differences in the theme of Changeling: the Lost, rather than the generic fantasy tropes found all too commonly in fiction, less cartoonish creatures like tap-dancing satyrs, and magic dragons in favor of twisted briarwolves, noppera bo, vileshrikes or unique creatures based on the moods and themes already presented in the book.
ha?? - Off-Trod
ha05 - The Biting Wastes
hb04 - Alley of Nightmares hg03 = hg02 = hg01
hb05 - Ghost Town ||
hc04 - Mouser Metropolis hf05 = hf04 = hf03
hc05 - Too Perfect || ||
hd04 - The Great Green Sea he06 = he05 = he04
hd05 - Sweet Leaf Foothills ||
hd06 - Forest of Truth and Lies hd06 = hd05 = hd04
he04 - Goblin's Crown ||
he05 - Cradle of the Forgotten hc05 = hc04
he06 - The Devil's Pass || ||
hf03 - Wildwood of Shadows hb05 = hb04
hf04 - The Silent Sentinels ||
hf05 - Vale of the Last Goodnight ha?? = ha05
hg01 - Blighted Shore
hg02 - Whispering Marshes
hg03 - Needle Pines (New Redoubt)