Difference between revisions of "Main Page"

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<center><font size="7">F A L L C O A S T</font></center>
 
<center><font size="7">F A L L C O A S T</font></center>
 
 
<center>[telnet://fallcoast.net:2009 Fallcoast.net 2009] ([telnet://66.85.147.85:2009 66.85.147.85 2009])</center>
 
<center>[telnet://fallcoast.net:2009 Fallcoast.net 2009] ([telnet://66.85.147.85:2009 66.85.147.85 2009])</center>
 
 
<center>[http://fallcoast.net/forum/ucp.php?mode=register&coppa=0  Fallcoast Forum]</center>
 
<center>[http://fallcoast.net/forum/ucp.php?mode=register&coppa=0  Fallcoast Forum]</center>
 
 
<center><sup><small>NEW</small></sup>[https://discord.gg/6ruxbN8 Discord Text and VoiP Server]</center>
 
<center><sup><small>NEW</small></sup>[https://discord.gg/6ruxbN8 Discord Text and VoiP Server]</center>
 
 
<center>Contributions by staff and players: [[Special:Statistics|{{NUMBEROFARTICLES}}]]</center>
 
<center>Contributions by staff and players: [[Special:Statistics|{{NUMBEROFARTICLES}}]]</center>
 +
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<center>'''Currently Accepted Splats''': [[Changeling]] ● [[Changing Breeds]] ● [[Geist]] ● [[Hunter]] ● [[Immortal]] ● [[Mage]] ● [[Mortal]] ● [[Mortal+]] ● [[Possessed]] ● [[Vampire]] ● [[Werewolf]]</center>
 +
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 +
<table style="width: 100%;">
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<tr>
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<td style="width: 50%; border: 1px solid white; padding: 10px; vertical-align: top;">
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Humans are inevitable: When a plague of angry spirits descends on an old neighborhood, the people who live there suffer the consequences. When hungry Vampires take too much sustenance, humans pay for it in anemia and corpses. Often humans seem like simple pawns and beings to trample over but what happens when humanity reacts to the power around them and start to reach for little slices of their own? Humanity seems to be flourishing, attracted to this New England realm. These are the stories of what happens when people who live in the mundane world intersect with the secrets of the supernatural whether it be because they accidentally stepped into a Verge or because they purposefully tried to summon Paimon. They seem to always be watching, filming, and spreading dangerous lore. A single incident can turn a man to a Home Depot-kitted Hunter, a single video a viral masquerade breaching moment.
  
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+
Power has consequences: Though the wellspring of power runs strong and bright in Fallcoast, there are no guard rails. There are only actions and consequences. Nobody intends for the rush of fire they send at their enemy to catch an adjacent assisted living apartment building on fire and burn 100 people alive screaming in their beds. Nobody expects to end up on the cusp of discovering a dark magic that will sacrifice a portion of your morality to advance in its brutal arts which sends you down a path that leads to your own descent into madness. Power corrupts. Power attracts. Power reflects. The story of Icarus seems to be for other people but keep in mind that's what Icarus thought before he realized the sun was too hot.
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<small>[[Theme|Taken from Theme]]</small>
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|-
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|-
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</td>
! Applications  
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<td style="width: 50%; border-left: 1px solid #9fa0a1; padding: 10px; vertical-align: top;">
|-
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== Applications ==
|
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* [[Application Standards]]: What we expect of all applications.
* [[Game news:App Standards|Universal Application Standards]]: These apply to everyone. Check individual sphere pages for sphere-specific rules.
+
* [[XP Policies]]: Covers the games Starting XP, XP incentives & spending policies.  
* Currently accepted templates: [[Changeling]], [[Changing Breeds]], [[Vampire|Ghoul]], [[Hunter]], [[Immortal]],  [[Mage]], [[Mortal]], [[Mortal+|Mortal+]], [[Mortal+|Psychic]], [[Geist|Sin-Eater]],  [[Possessed|Possessed]], [[Mortal+|Thaumaturge]], [[Vampire]], [[Werewolf]],  and [[Werewolf|Wolfblooded]].
+
* [[Application Guide]] : A small helpful guide through Creation.
* [[Game news:Starting_xp|Starting XP]]. This is the starting XP model! We have an older, more high-powered game here at Fallcoast. People do not have to spend their XP and may choose to either not spend or sacrifice their XP to a lower number at start if they feel they are using a younger or less experienced character. Everyone gets 550 XP to start with some Sphere incentives adding more. Click the link for more details!
+
** [[Game news:XP Incentives]]. These are the gamewide XP incentives, both during and after chargen.
+
  
|-
+
== Game Guides ==
! Systems (1.0 NWoD with added GMC merits)
+
* [[House Rules]]: The things we do differently.
|-
+
* [[Building Guide]]: A how-to for your build projects.
|
+
* [[Equipment Guide]]: Guidelines and a link to the equipment in the +inv system.  
* [[Game News:House rules|House Rules]]: The things we do differently; see also [[:Category:House Rules]].
+
* [[Crafting Guide]]: House Rules and the Relic Crafting system.  
* [[Merits]]: The Merits we allow on the game. See also [[Game_news:Multiple_attacks|Multiple Attacks]].
+
* [[New Player Guide]]: A quick guide for the new.  
* [[Game_news:Web_Xp_Chart|XP Chart]]: A cheatsheet for XP costs.
+
* [[Reference Index]]: 'Sourcebook page references.
* [[Failure_Incentive]]: Because losing is winning
+
* [[PRP Guide]]: A guide detailing how we handle Plots/PRPs and what to expect.  
* [[Build Guide]]: A how-to for your build projects.
+
* [[Wiki Guide]]: Our guide and policies on the wiki.
* [[Equipment]]: Equipment guidelines and a link to the equipment in the +inv system.
+
* [[Lairs]]: Rules and Information on +Lairs.
+
* [[Relics]]: House rules and the Relic Crafting system.
+
* [[Virtues and Vices]]: Expanded Vice and Virtues list.
+
* [[Size]]: A quick guide for Sizes.
+
* [[New_Player_Help_Guide|New Player Guide]]
+
  
* [[Reference Index]]: 'Sourcebook page references. What is the durability of wood? How many succs should this extended action take? What do I roll when I'm in a car chase? How does grappling work? Where can I get a brief summary of combat? See also this [http://fallcoast.net/w/images/8/89/World_of_darkness_cosmology.jpg basic explanation] of nWoD Cosmology through thematic correspondences!
+
== Staff ==
|-
+
* [[Meet The Staff]]: Who are the people behind the curtain? Meet them here.  
! RP Hooks & Storytelling
+
* [[Staff Openings]]: Come help enrich the game and make fun for others!  
|-
+
|
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* [[:Category:Plots|Plots]]: A list of ongoing and finished plots with a template to create your own.
+
* [[Tiers and Storytellers by Sphere]]: Who is running stories?
+
* [[PRP Requests]]: Turn in guide for PRPs with all incentives for sphere bonuses!
+
* [[LogsByDate|Logs by Date]]: The most recent news in any sphere.
+
* [[Sphere Hangouts]]: A list of all of the sphere-specific places one can find RP.
+
|-
+
! Staff
+
|-
+
|
+
 
* [[New Staff Guide]]: Just so we remember where we put the darn thing.
 
* [[New Staff Guide]]: Just so we remember where we put the darn thing.
* [[Staff_Openings|Staff Openings]]: We are usually hiring Volunteers for Staff. Come help enrich the game and make fun for others!
 
|}
 
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! Sphere Status
 
|-
 
|
 
{{Tab}}The following list is a simple trinary chart. For in-depth information on each sphere's status, check out the wiki page for that sphere.
 
<div style="column-count:3; -moz-column-count:3; -webkit-column-count:3; vertical-align: top;">
 
* '''[[Changeling]]''' -  {{#ifeq: {{#dpl:title=Changeling|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Changeling|include={Status} }} | {{Status|open}} | {{Status|Closed}} | {{#ifeq: {{#dpl:title=Changeling|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Changeling|include={Status} }} }} }} }}
 
* '''[[Changing Breeds]]''' - {{#ifeq: {{#dpl:title=Changing Breeds|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Changing Breeds|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Changing Breeds|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Changing Breeds|include={Status} }} }} }} }}
 
* '''[[Geist]]''' - {{#ifeq: {{#dpl:title=Geist|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Geist|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Geist|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Geist|include={Status} }} }} }} }}
 
* '''[[Hunter]]''' - {{#ifeq: {{#dpl:title=Hunter|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Hunter|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Hunter|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Hunter|include={Status} }} }} }} }}
 
* '''[[Immortal]]''' - {{#ifeq: {{#dpl:title=Immortal|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Immortal|include={Status} }} | {{Status|open}} | {{Status|Closed}} | {{#ifeq: {{#dpl:title=Immortal|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Immortal|include={Status} }} }} }} }}
 
* '''[[Mage]]''' - {{#ifeq: {{#dpl:title=Mage|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Mage|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Mage|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Mage|include={Status} }} }} }} }}
 
* '''[[Mortal]]''' - {{#ifeq: {{#dpl:title=Mortal|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Mortal|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Mortal|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Mortal|include={Status} }} }} }} }}
 
* '''[[Mortal+]]''' - {{#ifeq: {{#dpl:title=Mortal+|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Mortal+|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Mortal+|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Mortal+|include={Status} }} }} }} }}
 
* '''[[Possessed]]''' - {{#ifeq: {{#dpl:title=Possessed|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Possessed|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Possessed|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Possessed|include={Status} }} }} }} }}
 
* '''[[Promethean]]''' - {{#ifeq: {{#dpl:title=Promethean|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Promethean|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Promethean|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Promethean|include={Status} }} }} }} }}
 
* '''[[Vampire]]''' - {{#ifeq: {{#dpl:title=Vampire|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Vampire|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Vampire|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Vampire|include={Status} }} }} }} }}
 
* '''[[Werewolf]]''' - {{#ifeq: {{#dpl:title=Werewolf|include={Status} }} | {{Status|open}} | {{Status|open}} | {{#ifeq: {{#dpl:title=Werewolf|include={Status} }} | {{Status|open}} | {{Status|Open}} | {{#ifeq: {{#dpl:title=Werewolf|include={Status} }} | {{Status|limited}} | {{Status|Limited}} | {{#dpl:title=Werewolf|include={Status} }} }} }} }}
 
</div>
 
|-
 
! Characters
 
|-
 
|
 
* [[:Category:Active PCs|Character Pages]]: Characters in play and how to add a character page of your own.
 
** [[Actors Used]]: Played-By list.
 
** [[Icons]]: For use on character pages, if so desired.
 
** [[Categories]]: To tag your pages appropriately.
 
 
* [[Player_TimeZones|Player Timezones]] - When people are available! Please enter your information here.
 
|-
 
! Setting
 
|-
 
|
 
* [[Timeline]]: Information on the timeline of the city.
 
* [[Setting]]: Fallcoast & Hanging Hills, Maine. What came before this?
 
** [[Businesses]]: Businesses in and around Fallcoast and Hanging Hills. Includes residential options for PCs
 
*** [[Businesses/Wanted Businesses|Wanted Businesses]]: A list of builds that people would like to see on grid.
 
** [[Crime]]: The criminals of Fallcoast.
 
** [[Fame]]: The famous (and infamous) who you may see wandering the streets and want a selfie with.
 
** [[Government]]: Characters that work in the government.
 
** [[High Schools]]: Important high schools in the region.
 
** [[High Society]]: The rich and snobbish...not necessarily in that order.
 
** [[Law]]: Local law enforcement.
 
** [[Medical]]: Doctors to nurses, psychiatrists to social workers and where they work
 
** [[Military]]: Characters that were in the military to help with background links.
 
** [[St. John's University]]: Fallcoast's major university.
 
** [[The Word]]: Characters that work in information dissemination (media, bloggers, gossips etc).
 
  
* Getting Around
+
== Theme & Setting ==
** [[Grid]]: The grid.
+
* [[Theme]] : The story of who we are.  
** [[Maps]]: Maps of Fallcoast, Hanging Hills and more.
+
* [[Setting]] : Fallcoast & Hanging Hills, Maine. What came before this?
|-
+
</td>
! Other
+
</tr>
|-
+
</table>
|
+
[[Category:Core]]
* [[Channel List]]: These are the various channels people may join; some are public, some are private group channels, and some are pretty random.
+
* [[Bulletin Board List]]: All the many boards.
+
* [[Logging]]: How to set up an automatic logger in your client.
+
* [[Help:Wiki|Wiki]]: To get a wiki account, submit a '+req/web <title>=<blah>' in game where <blah> should be a valid email address, your preferred user name, and a second choice user name in case your first choice is taken.
+
|}
+
|-
+
|}
+

Revision as of 19:35, 22 September 2020

F A L L C O A S T
Fallcoast.net 2009 (66.85.147.85 2009)
Fallcoast Forum
NEWDiscord Text and VoiP Server
Contributions by staff and players: 3,627

Currently Accepted Splats: ChangelingChanging BreedsGeistHunterImmortalMageMortalMortal+PossessedVampireWerewolf

Humans are inevitable: When a plague of angry spirits descends on an old neighborhood, the people who live there suffer the consequences. When hungry Vampires take too much sustenance, humans pay for it in anemia and corpses. Often humans seem like simple pawns and beings to trample over but what happens when humanity reacts to the power around them and start to reach for little slices of their own? Humanity seems to be flourishing, attracted to this New England realm. These are the stories of what happens when people who live in the mundane world intersect with the secrets of the supernatural whether it be because they accidentally stepped into a Verge or because they purposefully tried to summon Paimon. They seem to always be watching, filming, and spreading dangerous lore. A single incident can turn a man to a Home Depot-kitted Hunter, a single video a viral masquerade breaching moment.

Power has consequences: Though the wellspring of power runs strong and bright in Fallcoast, there are no guard rails. There are only actions and consequences. Nobody intends for the rush of fire they send at their enemy to catch an adjacent assisted living apartment building on fire and burn 100 people alive screaming in their beds. Nobody expects to end up on the cusp of discovering a dark magic that will sacrifice a portion of your morality to advance in its brutal arts which sends you down a path that leads to your own descent into madness. Power corrupts. Power attracts. Power reflects. The story of Icarus seems to be for other people but keep in mind that's what Icarus thought before he realized the sun was too hot.
Taken from Theme

Applications

Game Guides

Staff

Theme & Setting

  • Theme : The story of who we are.
  • Setting : Fallcoast & Hanging Hills, Maine. What came before this?