Rites found in an approved source book are available for character use.
- IMPORTANT: Auspice, Tribal, and Lodge restrictions DO apply when learning Rites.
- NPC will not teach restricted Rites
- Any PC teaching rites with Auspice, Tribal, or Lodge restrictions may face In Character Consequences.
- A list of Ritemasters can be found on the Ritualists page.
Tribes of the Moon
The following restrictions on rites from this supplement apply:
- Blood Talons - While they normally do not teach these to outsiders, there is no penalty for their use should an outsider learn one.
- Bone Shadows - These rites are normally not taught to outsiders, for fear of violating an agreement with the spirits who taught the rite in the first place. There can be repercussions for Bone Shadows teaching these rites to outsiders. In addition, there is a -4 penalty to Harmony for any non-Bone Shadow attempting to use one of these rites.
- Hunters in Darkness - These rites are the sole province of the Hunters in Darkness, and can't be learned as the free rite when Rituals is increased by outsiders. In addition, any non-HiD or ex-HiD suffers a penalty to perform these rites of -1*ritual level.
- Iron Masters - The rites found in this section are considered Tribal secrets of the Iron Masters and are never taught to outsiders.
- Storm Lords - While the rites were discovered by Storm Lord Lodges detailed in the book, they could also be discovered by other Storm Lords or Tribes.
- Performing the Rite: The Rite of Atonement is a somber one, as Renown is only forcibly removed for heinous acts. The ritemaster invariably opens by calling on the spirits to witness the subject’s willingness to accept their fate, and then leading the subject in a similar declaration. The actual rite consists of physically cutting or burning away the brands in all their patterns while the ritemaster repeats benedictions in the First Tongue. The rite causes the brands to glow as if the subject were in the Hisil, so the ritemaster can accurately trace their patterns with his claws. The subject is usually tied down with ropes or chains sufficient to endure even the strength of the Gauru form, because the pain of this rite is an open invitation to the Death Rage. This Rite must be performed in the Dalu form, or with Partial change +Claws. This Rite can only be performed on a willing subject, and only one dot of Renown can be stripped at a time. To strip a second would require a second performance of the Ritual.
- Roll: Extended (10 successes required; each roll represents five minutes).
- Dice Pool: Harmony
- Dramatic Failure: No successes are achieved. The subject takes one point of aggravated damage.
- Failure: No successes are achieved. The subject takes one point of lethal damage.
- Success: Successes are achieved. The subject takes one point of aggravated damage. Once the ritemaster has achieved ten or more successes, the subject loses one dot of Renown in the category of the ritemaster’s choice.
- Exceptional Success: No additional effect save for removing Renown with less damage to the subject.
Throughout history, humans have sought the guidance of priests when attempting to join together in marriage. Whether it was marriage among people in ancient cultures to more modern Christian, Jewish, Islamic, or other modern worldwide religious rituals, humans have always requested God's or their gods' blessing. While the Uratha and the Uragarum are equally able to be blessed by these same powers, they know that their gods are real and can beseech an Isib of Luna (or Father-Wolf in the case of the Pure Tribes) to bless their union with the grace of their Incarnae. This Rite was designed by Gizulla'Hala,
- Roll: Extended, 20 successes required. Each roll takes 20 minutes.
- Dice Pool: Harmony
- Dramatic Failure: The marriage Rite goes completely awry, causing the participants and the audience to turn on the priest. The Isib takes a -2 penalty to all social rolls with any Uratha or Uragarum for a lunar month; furthermore, the Isib also takes a -2 penalty when attempting to work with Lunes, ancestor-spirits, or wolf-spirits.
- Failure: The ceremony is performed, but the Rite has no actual effects. The participants will not feel themselves filled with the grace of Luna or Father-Wolf.
- Success: The Rite is concluded successfully. Both of the participants have a +2 bonus toward Resolve + Composure rolls dealing with one another. This can be used for several purposes: preventing telling someone a secret under duress or torture about the other person; attempting to stave off Kuruth for the Uratha; attempting to avoid mind-controlling effects specifically dedicated toward something that might betray their mate. Also, the Uragarum has their Willpower counted as 2 points higher for the purposes of Lunacy, along with all other bonuses they receive. The listed bonuses last for one year. This can also only be performed once per individual. Even if a Uragarum or Uratha is involved in a polygamous marriage, they can only receive the benefit for one partner.
- Exceptional Success: No additional bonuses are given to the couple; the rite is simply quicker to perform.
There are times when the Uratha are not welcome at a particular place. Warding for the Uratha is handled primarily through the spirit Gifts they receive, except for when it comes to their own kind. This Rite, created by Laughing Crow of the Mennina, is designed to ward off Uratha from entering a location similar to the way the wards against spirits and humans work relative to their gifts. Due to Fallcoast's issues with the Bale Hounds and even some of their own number, it's important to ensure that certain Uratha are allowed into certain places. This is, however, a very tall order, requiring a great deal of knowledge of the Rituals of the People.
- Roll: Extended, 5 successes required per 300 square feet needing to be warded off.
- Dramatic Failure: The Rite works opposite, causing the ritualist (and any named Uratha that would be allowed within the boundaries without penalty) to suffer the drawbacks of the Rite.
- Failure: The Rite simply doesn't work.
- Success: For a number of nights equal to the Harmony of the Ritualist, the Rite works as described above. For each point of Essence spent, the Rite can be extended for an additional three days.
- Exceptional Success: As above, but the Rite naturally lasts for a month. The Ritualist may spend a point of Essence to keep up the ward for an additional week per point of Essence spent.