Setting

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Basic Info

Fallcoast is set in a pair of cities directly adjacent to one another, nestled on the coast of Maine quite close to the New Hampshire border. The larger of the two, for which the game is named, is roughly the size of Nashville. It is a city in truth, with all the population density, opportunities, and problems that come with a large chunk of humans (and others...) packed together into a relatively condensed urban area.

Its sister city of Hanging Hills is close enough to be considered a suburb of Fallcoast, at least by the larger city's populace. The residents of the Hills fiercely resent that attitude, and maintain doggedly their status as a completely separate town. Hanging Hills is certainly smaller and less urban, edging up on the sort of sleepy, small-town New England atmosphere often portrayed in literature and film.

The cities are coastal, their origins in the fishing and whaling industry (for Fallcoast in particular) and in copper mining (Hanging Hills), where the foothills of the White Mountains slide down toward the sea. Inland, the urban areas are met by dense woodland, some of it officially preserved, much of it simply never densely inhabited.

There are, a bit distantly off the coast, a set of islands, historically colonized by fishermen, later by bed-and-breakfasts and posh hotels, more recently by private homes. The islands are collectively known as Hawthorne Point on official maps; unofficially, to locals, they have long been affectionately termed 'the rocks'.

A bullet-point timeline of the area's history can be found here. This is a very basic skeleton of events, and will be updated as the game progresses with more detailed information as uncovered through RP and story.


Gridmap

Fallcoast has a relatively small grid. Gridsquares are arranged to represent larger areas and neighborhoods, rather than falling strictly along street-by-street lines. A single gridsquare will therefore be able to host multiple public and private builds while allowing sufficient IC space between them.

Note: factions, splats, etc. will not be allowed to lay claim to an individual grid square in and of itself.

You can see all the maps here, more grid information here, and a list of businesses here.


 a01 - Moosetown                                   h02 ----- h01 
 a02 - Pigeon Hill                                  |         |        N
 b01 - Historical Waterfront                       g02 ----- g01       |
 b02 - Historic District                            |         |     W--@--E
 b03 - University City                             f02 ----- f01       |
 c01 - Hyacinth Ridge                               |         |        S
 c02 - Commercial District                         e02 ----- e01 
 d01 - Marina                                                 |
 e01 - East End                                              d01 
 e02 - Oakfield                                               |
 f01 - Fisherman's Row                             c02 ----- c01 
 f02 - The Square                                   |         |
 g01 - Crow Hollow                       b03 ----- b02 ----- b01 
 g02 - Western Crow Hollow Woods                    |         |
 h01 - Northern Crow Hollow Woods                  a02 ----- a01 
 h02 - Northwestern Crow Hollow Woods                         |
 o01 - Open Ocean                                            o01 
 o02 - Islands                                                |
                                                             o02 


Quick Guide to Gridsquares

h02 - Northwestern Crow Hollow Woods

  • Wilderness area; Hanging Hills

h01 - Northern Crow Hollow Woods

  • Wilderness area; Hanging Hills

g02 - Western Crow Hollow Woods

  • Wilderness area; Hanging Hills

g01 - Crow Hollow

  • Reservoir; Hanging Hills

f02 - The Square

  • Downtown Hanging Hills, for what that's worth

f01 - Fisherman's Row

  • Hanging Hills residential (lower class)

e02 - Oakfield

  • Hanging Hills residential (mid-upper class)

e01 - East End

  • Business and commercial, Hanging Hills

d01 - Marina

  • River meets the ocean; the marina divides Hanging Hills from Fallcoast proper

c02 - Commercial District

  • Business and commercial, Fallcoast

c01 - Hyacinth Ridge

  • Fallcoast residential (upper class)

b03 - University City

  • Fallcoast: College, business and commercial, some historical. Some residential (low-middle class)

b02 - Historic District

  • Fallcoast's historic municipal city center

b01 - Historical Waterfront

  • Fallcoast: oldest part of the city. Business and commercial.

a02 - Pigeon Hill

  • Fallcoast residential (low-middle class); some commercial.

a01 - Moosetown

  • Fallcoast industrial

o01 - Open Ocean

  • Just what it says on the tin!

o02 - Islands

  • Hawthorne Point; "the rocks": residential (mixed), some businesses (private).