NOT be used in lieu of Resources to represent income from your profession, contacts you've made and other benefits that might come from the job.
This Merit may be taken by any character without a major template; proper supernaturals are various sorts of inhuman and usually have too much to deal with to dedicate the kind of attention and soul to a single mundane vocation that this Merit represents. It may
A player who buys Professional Training must choose a Profession when first bought. This can be a 'standard' profession from the Hunter rule book or one of their own design. Custom Professions will be added to this page so that others may use them if they desire.
Each Profession comes with two 'Base' Asset Skills and a player is allowed to choose a free Skill Specialty in ONE of those Asset Skills. If a PC starts with two or more dots in PT then that free Skill Specialty may be taken from the third Asset Skill chosen (see below).
Characters should have at least one dot in each of their Base Asset Skills after leaving Chargen.
PROFESSIONAL TRAINING DOTS
This is Professional Training (PT) from the Hunter Rule Book broken down by Points.
Remember, as noted above in the Chargen section, you also get ONE free Skill Specialty in ONE of your Asset Skills.
* Networking: At the first level of Professional Training, your character builds connections within her chosen field. You receive one dot of Professional Contacts per dot of Professional Training. Remember that each dot of Professional Contacts is a different type of Contact and that it should be relevant to your chosen profession. This does not prevent you from also obtaining the Contacts merit.
Professional Contacts, like the Contacts merit, are not individuals. They represent groups or organisations of people where a character has a web of connections. They should also be task and geographically specific - for example, Local Criminal Lawyers rather than just Lawyers. There are some cases where a Contact can be universal, Hackers for example because of the internet, so if in doubt, ask staff.
** Continuing Education: A character chooses a third Asset Skill. If they have this level in Chargen then their free Asset Skill Specialty (noted above) may be taken from any ONE of the three Asset Skills.
*** Breadth of Knowledge: Due to advancement in her field, she’s picked up a number of particular bits of information and skill unique to her work. Specialties in your three Asset Skills now cost 2xp rather than 3xp.
**** On the Job Training: With the resources at her disposal, your character has access to extensive educational tools and mentorship available. When you purchase dots in your three Asset Skills then they now cost new dots x2 rather than new dots x3.
Drawback: The FIRST dot in any non-Asset Skill now costs 4xp rather than 3xp.
***** A Day on the Job: With such extensive experience in her field, her Asset Skills have been honed to a fine edge and she’s almost guaranteed at least a marginal success. Before rolling, spend a Willpower point to apply the rote action quality to an Asset Skill. The rote use of the Skill must fall into the daily purview of the character.
Drawback: If this Rote action is used for a combat roll then the PC gets no defense during that turn and cannot specify a target. The ST should also determine if this combat falls under the 'daily purview' requirement.
Note: XP discounts (and extra costs) from level 3 and 4 will be honored in chargen. Free specialties will also be allowed at Chargen.
If your character happens to acquire a major template and you do not do a full +respec, you receive the following in place of Professional Training:
- Contacts related to your Profession at a rating of Professional Training - 1. (In essence, you lose one level of PT contacts and must choose which area to lose.)
EXAMPLE: Jim Bob the Mortal has Professional Training (Academic) 3. He gets Embraced by Jeb Smuckersby the Daeva. His Professional Training Merit is stripped from him, but he acquires Contacts 2 (Academia, Trade Publications). In addition, he will probably attract the attention of the Ordo Dracul, who will be interested in his academic background.
The new profession does need some sort of title for the position, but it can be anything you like that makes sense, and include any two base Asset Skills you like, with one limitation. For balance reasons, no profession can have both of its Asset Skills from the following list: Athletics, Brawl, Firearms, and Weaponry. You can have Crafts and Firearms but not Athletics and Firearms; you have Survival and Weaponry but not Brawl and Weaponry. Of course, for the third Asset Skill you may select anything you like. This means any profession will have two combat skills at most.
Please set a +note on yourself if your Profession differs from those listed on the wiki. This note should include the 2 (or 3) skills the profession includes.
Example: +note me/Professional Training=My Profession is Acrobat, and it includes Athletics, Expression as its base skills. For my third skill I've chosen Medicine.
If it's something that requires a bit of explanation, please also include that explanation in the note.