Mortal/Merits

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World of Darkness Merits

Mental Merits

  • A Little Knowledge (•) [Mortal] Asylum p. 50, Reliquary p. 84
  • Area of Expertise (••) [Resolve 2 and one Skill Specialty] GMC p. 161
  • Bargain Hunter (•) [Resources 1 and Streetwise 1]
  • Combat Awareness (••) [Military training/combat background] Dogs of War p. 109
  • Common Sense (•••) GMC p. 161
  • Crafter's Sense (••) [Crafts 3 and a Crafts Specialty] 'Free Council p. 131
  • Cultural Language(•) Immortals p. 82
  • Danger Sense (••) World of Darkness p. 108
  • Direction Sense (•) World of Darkness p. 110
  • The Dragon's Tongue (• or ••) Fallen is Babylon p. 8, Inferno p. 126
  • Eidetic Memory (••) [CG Only] World of Darkness p. 108
  • Encyclopedic Knowledge (••••) [CG Only] World of Darkness p. 109
  • Entheogenic Synesthesia (•) Magical Traditions p. 137
  • Emotional Detachment (•) [Resolve 2] Asylum p. 50
  • EOD (••) [Wits 3 or Dexterity 3, Crafts 3 with a Specialty in Demolitions] Armory p. 208
  • Eye For The Strange (••) [Resolve 2, Occult 1] God Machine Chronicles p. 162
  • Good Time Management (••) [Academics 2, Medicine 2 or Science 2] Asylum p. 50, Reliquary p. 84
  • Higher Calling (••)[Resolve 3] Tome of the Watchtowers p. 125
  • Holistic Awareness (•••) World of Darkness p. 109
  • Hypnosis (•••) [Medicine 1 or Occult 1] Mekhet: Shadows in the Dark p. 120
  • Hypnotic Voice (••••) [Persuasion 3 or Science 3 with a Specialty in Hypnotherapy or related field] Second Sight p. 66
  • Indomitable (• to •••••) [Resolve 3 and Composure 3] Night Stalkers p. 134
  • Informative (•• to ••••) [Wits 2, a 2 in the appropriate Skill] The Free Council p. 131
  • Inner Peace (••) [Meditative Mind •] Homebrewed Merit
  • Interdisciplinary Specialty (••) [Skill at ••• or higher with a Specialty] Free Council p. 132
  • Language (•) World of Darkness p. 109
  • Library (• to •••••) Mage: The Awakening p. 85, Second Sight p. 113
  • Lucid Dreamer (•) Second Sight p. 67
  • Lucid Dreaming (••) [Non-changeling, Resolve 3] Changeling: The Lost p. 195
  • Make Do (• to •••) [Wits 3, a 1 in the appropriate Skill] The Free Council p. 132
  • Meditative Mind (•) World of Darkness p. 109
  • Mind of a Madman (••) [Empathy 3] God-Machine Chronicles p. 173
  • Multi-Lingual (•) God Machine Chronicles p. 183
  • Patient (•) God Machine Chronicles p. 163
  • Professional Training (• to •••••) [Mortal/+ Only] Hunter the Vigil p. 67
  • Rational Explanation (••••) [Resolve 2, Science or Academics 4] The Free Council p. 133
  • Scientist's Sense (••) [Science 3 and a Science Specialty] Free Council p. 133
  • Speed Reader (•) [Academics or Occult 2] Custom
  • Technophile (• to ••) Armory p. 208
  • Territorial Familiarity (• to •••) Blood of the Wolf p. 99
  • Tolerance For Biology (•) [Resolve 2, Stamina 2 or Composure 2] Asylum p. 51
  • Trained Memory (•) [Composure 2, Investigation 1] The Guardians of the Veil p. 46
  • Trained Observer (• or •••) [Wits 3 or Composure 3] Dogs of War p. 38
  • Tunnel Rat (• to •••) Chicago p. 54
  • Unbondable (••) [Stamina 2, Resolve 3, CGen only, May not take if Vampire] Night Stalkers, p. 135
  • Vision (• to •••••) [Intelligence, Wits, Resolve or Composure 4] The Free Council p. 133

Physical Merits

  • Ambidextrous (•••) [CG Only] World of Darkness p. 110
  • Crack Driver (•• or •••) [Drive 3] God Machine Chronicles p. 164
  • Demolisher (• or ••) [Strength or Intelligence 3] Blood of the Wolf p. 62
  • Double-Jointed (••) [Dexterity 3] God Machine Chronicles p.165
  • Fast Reflexes (• or ••) [Dexterity 3] World of Darkness p. 110
  • Fleet of Foot (• to •••) [Strength 2] World of Darkness p. 112
  • Fresh Start (•) [Fast Reflexes 2] The World of Darkness p. 112
  • Giant (••••) [CGen only] World of Darkness p. 112
  • Hardy [Stamina 3] (• to •••) God Machine Chronicles p. 165
  • High Performance Driving (• to ••••, Style) [Dexterity 3, Resolve 2, Drive 2] Midnight Roads p. 56
  • Iron Stamina (• to •••) [Stamina 3 or Resolve 3] World of Darkness p. 112
  • Iron Stomach (••) [Stamina 2] World of Darkness p. 113
  • Kip Up (••) [Dexterity 2, Wits 2, Athletics 3] Homebrewed Merit
  • Natural Immunity (•) [Stamina 2] World of Darkness p. 113
  • Outdoorsman (••) [Survival 3] Midnight Roads p. 59
  • Parkour (• to •••••, Style) [Dexterity 3, Athletics 2] Tribes of the Moon p. 98
  • Perfect Stillness (•) [Stealth 1] Rites of Spring p. 94
  • Quick Draw (•) [Dexterity 3] World of Darkness p. 113
  • Quick Healer (••••) [Stamina 4] The World of Darkness p. 113
  • Small-Framed (••) [CGen Only] God Machine Chronicles p. 165
  • Specialized Physique (••) [Physical Attribute 4+, Physical Skill 3+ and with Specialty] Custom
  • Spelunker (• to •••••, Style) [Dexterity 3, Athletics 3] Book of the Dead p. 92
  • Steady Driver (•) [Drive 2] Midnight Roads p. 59
  • Strong Back (•) [Strength 2] The World of Darkness p. 113
  • Strong Lungs (•••) [Athletics 3] World of Darkness p. 113
  • Stunt Driver (•••) [Dexterity 3] World of Darkness p. 113
  • Stunt Rider (•••) [Dexterity 3] Requiem for Rome p. 110
  • Toxin Resistance (••) [Stamina 3] World of Darkness p. 113
  • Trained Ambidexterity (••) [Dexterity 3, Wits 3] Homebrew Merit
  • Weapon Fixation (•••) [Weaponry or Brawl 1, specialty in the specific weapon] Custom
  • Wheelman (••) [Dexterity 2, Drive 2] Midnight Roads p. 59

Fighting Merits

Remember to read Game news:Multiple attacks before selecting relevant merits.

  • Athletics Dodge (•) [Dexterity 2, Athletics 1] Dogs of War p. 38
  • Blind Fighting (• to ••••) [Wits 3, Fast Reflexes 2] Homebrewed Merit
  • Brawling Dodge (•) [Strength 2, Brawl 1] World of Darkness p. 110
  • Cheap Shot Merit (••) [Street Fighting 3, Subterfuge 2] GMC p. 176
  • Defensive Combat (•) [Brawl 1 OR Weaponry 1] GMC p. 176
  • Demolisher (• to ••) [Strength 3 or Intelligence 3] Blood of the Wolf p. 62
  • Disarm (••) [Dexterity 3, Weaponry 2] World of Darkness p. 110
  • Entering Strike (••) [Dexterity 2, Brawl 3] Armory Reloaded p. 72
  • Equipped Grappling (••) [Dexterity 3, Brawl 2, Weaponry 2] Armory Reloaded p. 89
  • Fighting Finesse (••) [Dexterity 3, a specialty in Weaponry or Brawl] GMC p. 176
  • Fighting Style Aggressive Striking (• to •••••) [Strength 3, Stamina 2, Brawl 2] Armory Reloaded p. 65
  • Fighting Style Aikido (• to •••••) [Dexterity 2, Wits 2, Brawl 2] Armory Reloaded p. 71
  • Fighting Style Archery (• to •••••, Style) [Strength 2, Dexterity 2, Athletics 2] Armory p. 208
  • Fighting Style Armored Combat (•• or ••••) [Strength ••• and Stamina •••] Armory Reloaded p. 84
  • Fighting Style Biting ( • to ••••) [Biting Specialty, FS Grappling •] Homebrewed Merit
  • Fighting Style Berserker (• to •••••) [Resolve 3, Stamina 3, Fighting Style or Weapon Skill 1] Reloaded 113
  • Fighting Style Boxing (• to •••••) [Strength 3, Stamina 2, Brawl 2] WoD p. 110
  • Fighting Style Brute Force (• to ••••) [Strength 3, Brawl 3] Strange Alchemies p. 57
  • Fighting Style Chain Weapons (• to ••••) [Strength 2, Dexterity 3, Weaponry 3] Armory 209
  • Fighting Style Combat Art (• to •••••) [Dexterity 3, Stamina 2, Composure 2, Fighting Style or Skill 1+] Reloaded 117
  • Fighting Style Combat Marksmanship (• to •••••) [Strength 2, Dexterity 2, Composure 3, Firearms 2] Armory 210
  • Fighting Style Evasive Striking (• to •••••) 1-5 Str/Dex/Sta/Brawl 2] Reloaded 65
  • Fighting Style Fencing (• to ••••) [Dexterity 3, Weaponry 3] Armory 210
  • Fighting Style Frenzied Assault (• to ••••) [Strength 3, Stamina 3, Intimidation 2, Weaponry 2 ] Slashers 128
  • Fighting Style Filipino Martial Arts (• to ••••) [Dexterity 3, Weaponry 3] Armory 211
  • Fighting Style Formation Tactics (• to •••••) [Strength 2, Stamina 3, Weaponry 2] Requiem for Rome 109
  • Fighting Style Gladiatorial (• to ••••) [Strength 3, Presence 2, Weaponry 3] Requiem for Rome 109
  • Fighting Style Grappling (• to ••••) [Strength 2, Dexterity 3, Stamina 3, Brawl 2] Armory Reloaded p. 67, Adamantine Arrow p. 50
  • Fighting Style Iaido (• to •••••) [Strength 2, Dexterity 3, Composure 3, Weaponry 3, Quick Draw] Reloaded 76
  • Fighting Style Improvised Weaponry (• to •••, Style) [Wits 3, Weaponry 1] GMC p. 177-178
  • Fighting Style Judo (• to •••••) [Dexterity 2, Wits 2, Brawl 2, Ath 2] Reloaded 107
  • Fighting Style Jukendo (• to ••••) [Strength 3, Dexterity 2, Weaponry 3] Adamantine Arrow 51 or Reloaded 67
  • Fighting Style Krav Maga (• to •••••) [Strength 2, Dexterity 3, Wits 3, Brawl 3, Brawling Dodge] Reloaded 79
  • Fighting Style Kung Fu (• to •••••) [Strength 2, Dexterity 2, Stamina 2, Brawl 2] WoD 111
  • Fighting Style Langschwert (• to •••••) [Strength 3, Weaponry 3] Reloaded 83
  • Fighting Style Mac (• to •••••) [Strength 2, Dexterity 2, Stamina 2, Brawl 2 ] Dogs of War 38
  • Fighting Style Muay Thai (• to •••••) [Strength 3, Stamina 2, Brawl 2] Reloaded 110
  • Fighting Style Police Tactics (• to •••, Style) [Strength 2, Dexterity 2, Stamina 2, Brawl 2, Weaponry 1] Tribes of the Moon p. 36
  • Fighting Style Qinna (• to •••••) [Dexterity 3, Brawl 2] Reloaded 88
  • Fighting Style Shurikenjutsu (• to ••••) [Dexterity 3, Athletics 2] Reloaded 104
  • Fighting Style Sniping (• to •••••) [Dexterity 3, Resolve 3, Firearms 3, Stealth 2] Armory 212
  • Fighting Style Social Maneuvers (• to ••••) [Presence 3, Manipulation 3, one Social skill at 4] Night Horrors Grim Fears 63
  • Fighting Style Sojutsu (• to ••••) [Strength 3, Dexterity 2, Weaponry 3] AA 51 or Reloaded 67
  • Fighting Style Spetsnaz Knife Fighting (• to ••••) [Dexterity 3, Weaponry 2] Armory 213
  • Fighting Style Staff Fighting (• to •••) [Strength 3, Dexterity 2, Weaponry 2] Armory 213
  • Fighting Style Sword and Shield (• to •••••) [Strength 3, Dexterity 2, Stamina 2, Weaponry 2] Reloaded 92
  • Fighting Style Two Weapons (• to •••••) [Dexterity 3, Weaponry 3] World of Darkness 112
  • Firearms Retention (•) [Dexterity 2, Wits 2, Brawl 2, Firearms 2] Armory Reloaded p. 89
  • Heavy Hands (•••) [Strength 3, Brawl 2] Armory: Reloaded p. 98
  • Mounted Combat (• to ••••) [Dexterity 3, Athletics 2, Animal Ken 2] Hurt Locker p. 51
  • Shield-Bearer (•) The War Against the Pure p. 89
  • Shiv (• to ••) [Street Fighting ••, Weaponry •] God-Machine Chronicle p. 179
  • Small Unit Tactics (•••) [Manipulation 3, Persuasion 3, a Spec in Leadership] Dogs of War p. 39
  • Street Fighting (• to •••••) [Stamina 3, Composure 3, Brawl 2, Streetwise 2] GMC p. 179
  • Student of the Blade (•) [Fencing 1 or Iaido 1] Armory Reloaded p. 66
  • Throwing (• to ••••) [Dexterity 3, Athletics 2] Homebrewed Merit
  • Trained Shooter (••) [Dexterity 3, Firearms 3] Homebrewed Merit
  • Weapon at Hand (••) [Krav Maga 2] Armory: Reloaded p. 79
  • Weaponry Dodge (•) [Strength 2, Weaponry 1] World of Darkness p. 114
  • Weapons to Empty Hands (••) [Dexterity 3, Brawl 3, Weaponry 3, a Fighting Style at 3] Armory Reloaded p. 66'

Social Merits

  • Allies (• to •••••) World of Darkness p. 114
  • Animal Retainer(• to •••••) [Animal Ken; scales based on the type/rating of animal chosen] Homebrewed Merit
  • Anonymity (•• to ••••) [Resolve 2 and either Larceny 2 or Subterfuge 2] Blood of the Wolf p. 46
  • Armory (• to •••••) [Resources 3] (Specify type) Banishers p. 51
  • Barfly (•) World of Darkness p. 114
  • [This does not negate state drinking/ID laws. To avoid drinking/ID laws, players should purchase the 'New Identity' merit at 1 (Fake ID)]
  • Bureaucratic Navigator (••) Asylum p. 51
  • Contacts (•) World of Darkness p. 115
  • Decorated (• to •••••) Dogs of War p. 39
  • Fame (• to •••) God Machine Chronicles p. 167
  • Family Status (• to •••••)
  • Fence (• or •••) [Streetwise 3] Banishers p. 51
  • Feral Mien (•••) Tome of the Watchtowers p. 154
  • Fixer (••) [Contacts 2, Wits 2] God Machine Chronicles p. 167
  • Ghost Ally (••• to •••••) Second Sight p. 65
  • Hobbyist Clique (••) [Membership in a clique. All members must possess this Merit and the chosen Skill at ••+] God Machine Chronicles p. 167
  • Iron Will (••) [Resolve 4] God Machine Chronicles p. 167
  • Ingratiating Wanderer (••) [Manipulation 3] Midnight Roads p. 58
  • Inspiring (••••) [Presence 4] World of Darkness p. 115
  • Luxury (•• or ••••) Seers of the Throne p. 52
  • Mentor (• to •••••) World of Darkness p. 115
  • Mystery Cult Initiation (• to •••••) God Machine Chronicles p. 168
  • New Identity (• or ••) Changeling: The Lost p. 98, Immortals p. 110 (It's named differently, but the effect is the same, house-ruled.)
  • Pusher (•) [Persuasion 2]God Machine Chronicles p. 165
  • Resources (• to •••••) World of Darkness p. 115
  • Retainer (• to •••••) World of Darkness p. 116
  • Rigid Mask (••) [Subterfuge 2] Rites of Spring p. 95, Prereqs HR
  • Safe Place (• to •••••) God Machine Chronicles p. 170
  • Seductive Grace (• to •••) [Dexterity •••, Expression ••], Signs Of The Moon, p. 144
  • Sleight of Hand (••) [Larceny 3] God Machine Chronicles p. 165
  • Social Chameleon (• to •••) [Fame 1 or less] Daeva: Kiss of the Succubus p. 115
  • Staff (• to •••••) [Resources, varies] GMC p.170, modified
  • Status (• to •••••) World of Darkness p. 116

IMPORTANT: Status is not bought in Fallcoast it is earned. It is also usually only associated with existing factions. See Game news:Status for details.

  • Striking Looks (• to ••) God Machine Chronicles p. 170
  • Striking Voice (• to ••) Custom Merit
  • Sworn Officer (• to ••••) [The character must meet the minimum requirements for her department] Tales From the 13th Precinct p. 81
  • Sympathetic (••) God Machine Chronicles p. 171
  • Taste (•) [Crafts 2 and a Specialty in Crafts or Expression] God Machine Chronicles p. 171
  • Trip Sitter (•••) [Composure 3] Magical Traditions p. 137
  • Unobtrusive (•••) [Stealth 2] Ghouls p. 74
  • Well-Traveled (•) Reliquary p. 85

Possessed Merits

  • Animal Familiar (• to •••••) Inferno p. 125 + Homebrew
  • Demonic Familiar, Imp (•••••) Inferno p. 125
  • Demonic Familiar, Twilight (••••) Inferno p. 126

Spirit Merits

  • Cursed Item (• to •••••) Book of Spirits p. 108
  • Difficult to Ride (••••) [Resolve 3, Composure 3] Book of Spirits p. 108
  • Easy Ride (••) [Wits 3] Book of Spirits p. 108
  • Hollow Soul (••) [Easy Ride] Book of Spirits p. 109
  • Locus-Drinker (•••) [Mortal] Book of Spirits p. 108
  • Pleasing Aura (•••) Book of Spirits p. 109
  • Residual Spirit Energy (••) [Mortal] Book of Spirits p. 110
  • Saintly (•••) Book of Spirits p. 110
  • Shadow Contacts (••• to •••••) Book of Spirits p. 110
  • Shadowless Chambers (• to •••••) Book of Spirits p. 110
  • Spirit Ear (•• to ••••) [Wits or Composure 3] Book of Spirits p. 111
  • Spirit Tongue (•••) Book of Spirits p. 90

Relic Merits

  • Relic (• to •••••) Reliquary p. 85
  • Relic Analyst (•) Reliquary p. 86
  • Relic Creator (••••) [Crafts 2, Occult 2] Reliquary p. 85

Underworld Merits

  • Barrister (••••) [Politics 3] Book of the Dead p. G91
  • Beacon of Life (•••) [Mortal, Occult 2] Book of the Dead p. 91
  • Dead Reckoning (•) Book of the Dead p. 91
  • Death Shrine (• to •••) Homebrew merit
  • Gatekeeper (••••) [Mortal, CGen only] Book of the Dead p. 51
  • Medium (••• or •••••) [Mortal, Resolve 2] Book of the Dead p. 93
  • Mythologist (•••) [Occult 2 with a Specialty in Underworld Lore or similar] Book of the Dead p. 91

Miscellaneous

  • Architectural Attunement (••••) [Wits 2, Academics 2, Occult 1 with a Specialty in Sacred Geometry or Mystic Architecture] Chicago Workings p. 36
  • Homeward Bound (•••) Grimoire of Grimoires p. 104
  • Driver's Charm (• to •••••) Midnight Roads p. 56
  • Esoteric Armory (• to •••••) God Machine Chronicles p. 231
  • Folk Magic (• to •••••) Homebrew - Low magic for any Sphere.
  • Library (• to •••••) Mage: The Awakening p. 85, Second Sight p. 113
  • Magical Nexus (• to ••) Second Sight p. 115 - Must be attached to a location on the grid and described in a +view
  • Psychic Resistance (• to •••) Second Sight p. 67
  • Sin-Eater (•••) [Mortal, Resolve 3, Composure 2, Occult 1 with a Specialty in Sin-Eaters] Mythologies p. 58
  • Stranger No More (•••••) Grimoire of Grimoires p. 104
  • Supernatural Esteem (• to •••) Custom
  • Unseen Sense (•••) [Mortal/Mortal+, Wits 2] World of Darkness p. 109
  • Whispers (•) The Mysterium p. 179

Psychic Powers

ESP Merits

  • Astral Projection (•••) Second Sight p. 36
  • Clairvoyance (•••)  Second Sight p. 37
  • Dowsing (•) [Clairvoyance or Cayce Channeling or Spirit Channeling] Second Sight p. 38
  • Dream Travel (• to •••••) [Astral Projection, Mind Reading, Thought Projection] Second Sight p. 38
  • Postcognition (• or •••) [Precognition for the one-dot version, none for the three-dot] Second Sight p. 40
  • Precognition (••••) Second Sight p. 40
  • Psychometry (••• or ••••) Second Sight p. 41

Mediumist Merits

  • Automatic Writing (••) Second Sight p. 42
  • Channeling (•••) [Ghost Calling for Spirit Channeling, none for Cayce or Past Life] Second Sight p. 43
  • Death Sight (••••) Second Sight p. 44
  • Gateseeker (•••) [Death Sight] Through the Ebon Gate p. 5
  • Ghost-Calling (•••) Second Sight p. 45

Psychokinetic Merits

  • Biokinesis (• to •••••) Second Sight p. 46
  • Charging Station (••) [Electrokinesis] Custom
  • Cryokinesis (• to •••••) [Per HR, Stamina and Composure each at least equal to dots in Cryokinesis] Second Sight p. 47
  • Electrokinesis (•••••) Custom
  • Electrokinetic Immunity (•• or ••••) [Electrokinesis] Custom
  • Energy Conversion (•••••) [Electrokinetic Immunity ••••, Charging Station] Custom
  • Plant Empathy (•) [Biokinesis 1] Second Sight p. 49
  • Psychic Healing (••• or •••••) [Biokinesis 3 to heal oneself, Biokinesis 5 to heal others] Second Sight p. 49
  • Psychic Vampirism (•••• or •••••) [Biokinesis 4 for the four-dot version, Biokinesis 5 for the five-dot] Second Sight p. 49
  • Pyrokinesis (•••••) Second Sight p. 50
  • Pyrokinetic Immunity (•• or ••••) [Pyrokinesis] Second Sight p. 52
  • Pyrokinetic Shaping (•••••) [Pyrokinesis and Pyrokinetic Immunity 4] Second Sight p. 52
  • Telekinesis (• to ••••• ) [Can only use as many dots as character has Resolve] Second Sight p. 52
  • Telekinetic Shield (•••) [Telekinesis 5] Custom
  • Thermokinesis (• to •••••) [Stamina and Resolve each at least equal to dots in Thermokinesis] Second Sight p. 54
  • Toggle Switch (•••) [Electrokinesis] Custom

Telepathic Merits

  • Animal Empathy (•• or ••••) Second Sight p. 55
  • Animal Possession (••••) [Animal Empathy] Second Sight p. 56
  • Animal Rapport (••• to •••••) [Animal Ken 2] Second Sight p. 57
  • Aura Reading (•• or •••••) Second Sight p. 57
  • Mental Blast (•••••) [Thought Projection 4] Second Sight p. 58
  • Mind Breaker (•••••) [Thought Projection 4] Second Sight p. 58
  • Mind Control (•••••) Second Sight p. 59
  • Mind Reading (••• to •••••)  Second Sight p. 60
  • Psychic Empathy (•••• or •••••) [Aura Reading, Thought Projection] Second Sight p. 60
  • Psychic Illusions (•••••) [Mind Control, Thought Projection] Second Sight p. 61
  • Psychic Invisibility (•••••) [Mind Control, Thought Projection] Second Sight p. 62
  • Share Will (•••) [Telepathic Communication] Custom Merit
  • Telepathic Communication (••••) [Thought Projection 4] Second Sight p. 63
  • Telepathic Rapport (•••) [Telepathic Communication] Second Sight p. 63
  • Thought Projection (••• or ••••) [Mind Reading 5] Second Sight p. 64

Miscellaneous

  • Anti-Psi (•••••) [No Merits that confer psychic powers] Second Sight p. 64
  • Believers (• to •••) (May go to ••••• with other merits) [Any psychic Merit] Second Sight p. 64
  • Doubting Thomas (•) [No Merits that confer psychic powers] Second Sight p. 65

Thaumaturge Rituals

  • Dual-Path Thaumaturge (••••) [HR] Available to: Thaumaturge with single existing Path
  • Alchemy (External) (•• or ••••)[Occult 2 or Science 2] Second Sight p. 102. Defining Merit: Taoists (either External or Internal Alchemy, 4 dot). Also available to: Ceremonial Magicians (2 or 4 dot).
  • Alchemy (Internal) (•• or ••••)[Occult 2 and Medicine 1], Second Sight p. 103. Available to: Ceremonial Magicians (2 dot), Shamans, Taoists (4 dot; can be Defining Merit)
  • Communion (•• or ••••) Second Sight p. 104. Defining Merit: Apostles. Available to: Ceremonial Magicians (2 dot).
  • Countermagic (•• or ••••) [Wits 2] Second Sight p. 105. Available to: Apostles, Taoists, Voudoun.
  • Curse of Ill-Fortune (•••) [Luck Magic and Persuasion 1] Second Sight p. 106. Available to: Apostles, Ceremonial Magicians, Hedge Witches, Voudoun.
  • Divination (•••) Second Sight p. 106. Available to: All Traditions.
  • Dream (• to •••••) Second Sight p. 106. Available to: All Traditions.
  • Dream Travel Thaum (•••) [Visionary Trances] Second Sight p. 107. Available to: Hedge Witches, Shamans.
  • Enchantment (•• or ••••) Second Sight p. 107. Defining Merit: Hedge Witches. Available to: Apostles, Ceremonial Magicians.
  • Evocation (•• or ••••) Second Sight p. 108. Available to: Apostles (spirits only), Ceremonial Magicians and Shamans (2 or 4 dot, spirits only), or Voudoun (2 or 4 dots, either).
  • Familiar (••• or ••••) [Communion 4 (Apostle) or Visionary Trances 4 (Shaman) or Enchantment 4 (Hedge Witch)] Second Sight p. 109. Available to: Apostles (Twilight Familiar only), Shamans (Twilight Familiar only), Hedge Witches (Embodied Familiar only).
  • Favorable Fortune (•••) [Luck Magic 4] Second Sight p. 110. Available to: Ceremonial Magicians.
  • Geomancy (•••) [Intelligence 2, Crafts 1] Second Sight p. 111. Available: to Taoists.
  • Healing (••••) [Composure 2, Medicine 1] Second Sight p. 111. Available to: All but Apostles.
  • Invocation (•• or ••••) Second Sight p. 112. Defining Merit: Voudoun. Available to: Hedge Witches (2 or 4 dot, spirits only), and Shamans (2 dot, spirits only).
  • Longevity (•••••) [Medicine 3, Alchemy 4] Second Sight p. 113. Available to: Taoists only.
  • Luck Magic (•• or ••••) Second Sight p. 114. Defining Merit: Ceremonial Magicians. Available to: Apostles, Hedge Witches (2 dot only), Taoists, Voudoun.
  • Psychic Projection (••••) [Visionary Trances 4] Second Sight p. 115. Available to: Shamans.
  • Occultation (• to •••) [HR; available to all Thaumaturge Traditions] Mage: The Awakening p. 86 or Mekhet: Shadows in the Dark p. 120
  • Sacrifice (•) Second Sight p. 115. Available to: Apostles (Spirits only), Shamans, and Voudoun.
  • Scrying (•••) [Wits 2, Occult 1] Second Sight p. 116. Available to: Apostles, Ceremonial Magicians, Hedge Witches.
  • Second Sight (•••) [Wits 2] Second Sight p. 116. Available to: Apostles, Taoists, Voudoun.
  • See Auras (••) [Empathy 2] Second Sight p. 116. Available to: Ceremonial Magicians, Hedge Witches, and Taoists.
  • See Spirits (••) [Visionary Trances] Second Sight p. 117. Available to: Hedge Witches and Shamans.
  • Soul Jar (•• or ••••) [Second Sight] Second Sight p. 118. Available to: Voudoun.
  • Visionary Trances (•• or ••••) [Resolve 2] Second Sight p. 119. Defining Merit: Shamans. Available to: Apostles and Hedge Witches (2 dot only).
  • Warding (•••) [Resolve 2, Occult 1] Second Sight p. 120. Available to: All Traditions.
  • Weather Control (••••) Second Sight p. 120. Available to: Hedge Witches, Shamans, and Voudoun.


End Column

This is the end of the column.