Merits

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Please note: We use WoD Corebook rules for merit costs. All costs are graduated (that is, you must pay for every level) whether or not the merit is itself graduated.

General Merits

Mental Merits

  • A Little Knowledge (•) [Mortal] Asylum p. 50, Reliquary p. 84
  • Area of Expertise (••) [Resolve 2 and one Skill Specialty] GMC p. 161
  • Bargain Hunter (•) [Resources 1 and Streetwise 1]
  • Combat Awareness (••) [Military training/combat background] Dogs of War p. 109
  • Common Sense (•••) GMC p. 161
  • Crafter's Sense (•••) [Crafts 3 and a Crafts Specialty] 'Free Council p. 131
  • Cultural Language(•) Immortals p. 82
  • Danger Sense (••) World of Darkness p. 108
  • Direction Sense (•) World of Darkness p. 110
  • The Dragon's Tongue (• or ••) Fallen is Babylon p. 8, Inferno p. 126
  • Eidetic Memory (••) [CG Only] World of Darkness p. 108
  • Encyclopedic Knowledge [CG Only] (••••) World of Darkness p. 109
  • Entheogenic Synesthesia (•) Magical Traditions p. 137
  • Emotional Detachment (•) [Resolve 2] Asylum p. 50
  • EOD (••) [Wits 3 or Dexterity 3, Crafts 3 with a Specialty in Demolitions] Armory p. 208
  • Eye For The Strange (••) [Resolve 2, Occult 1] God Machine Chronicles p. 162
  • Good Time Management (••) [Academics 2, Medicine 2 or Science 2] Asylum p. 50, Reliquary p. 84
  • Higher Calling (••)[Resolve 3] Tome of the Watchtowers p. 125
  • Holistic Awareness (•••) World of Darkness p. 109
  • Hypnosis (•••) [Medicine 1 or Occult 1] Mekhet: Shadows in the Dark p. 120
  • Hypnotic Voice (••••) [Persuasion 3 or Science 3 with a Specialty in Hypnotherapy or related field] Second Sight p. 66
  • Indomitable (• to •••••) [Resolve 3 and Composure 3] Night Stalkers p. 134
  • Informative (•• to ••••) [Wits 2, a 2 in the appropriate Skill] The Free Council p. 131
  • Interdisciplinary Specialty (••) [Skill at ••• or higher with a Specialty] Free Council p. 132
  • Language (•) World of Darkness p. 109
  • Library (• to •••••) Mage: The Awakening p. 85, Second Sight p. 113
  • Lucid Dreamer (•) Second Sight p. 67
  • Lucid Dreaming (••) [Non-changeling, Resolve 3] Changeling: The Lost p. 195
  • Make Do (• to •••) [Wits 3, a 1 in the appropriate Skill] The Free Council p. 132
  • Meditative Mind (•) World of Darkness p. 109
  • Mind of a Madman (••) [Empathy 3] God-Machine Chronicles p. 173
  • Multi-Lingual (•) God Machine Chronicles p. 183
  • Patient (•) God Machine Chronicles p. 163
  • Professional Training (• to •••••) [Mortal/+ Only] Hunter the Vigil p. 67
  • Rational Explanation (••••) [Resolve 2, Science or Academics 4] The Free Council p. 133
  • Scientist's Sense (•••) [Science 3 and a Science Specialty] Free Council p. 133
  • Speed Reader (•) [Academics or Occult 2] Custom
  • Technophile (• to ••) Armory p. 208
  • Territorial Familiarity (• to •••) Blood of the Wolf p. 99
  • Tolerance For Biology (•) [Resolve 2, Stamina 2 or Composure 2] Asylum p. 51
  • Trained Memory (•) [Composure 2, Investigation 1] The Guardians of the Veil p. 46
  • Trained Observer (• or •••) [Wits 3 or Composure 3] Dogs of War p. 38
  • Tunnel Rat (• to •••) Chicago p. 54
  • Unbondable (••) [Stamina 2, Resolve 3, CGen only, May not take if Vampire] Night Stalkers, p. 135
  • Vision (• to •••••) [Intelligence, Wits, Resolve or Composure 4] The Free Council p. 133

Physical Merits

  • Ambidextrous (•••) [CGen only] World of Darkness p. 110
  • Crack Driver (•• or •••) [Drive 3] God Machine Chronicles p. 164
  • Demolisher (• or ••) [Strength or Intelligence 3] Blood of the Wolf p. 62
  • Double-Jointed (••) [Dexterity 3] God Machine Chronicles p.165
  • Fast Reflexes (• or ••) [Dexterity 3] World of Darkness p. 110
  • Fleet of Foot (• to •••) [Strength 2] World of Darkness p. 112
  • Fresh Start (•) [Fast Reflexes 2] The World of Darkness p. 112
  • Giant (••••) [CGen only] World of Darkness p. 112
  • Hardy [Stamina 3] (• to •••) God Machine Chronicles p. 165
  • High Performance Driving (• to ••••, Style) [Dexterity 3, Resolve 2, Drive 2] Midnight Roads p. 56
  • Iron Stamina (• to •••) [Stamina 3 or Resolve 3] World of Darkness p. 112
  • Iron Stomach (••) [Stamina 2] World of Darkness p. 113
  • Kip Up (••) [Dexterity 2, Wits 2, Athletics 3] Homebrewed Merit
  • Natural Immunity (•) [Stamina 2] World of Darkness p. 113
  • Outdoorsman (••) [Survival 3] Midnight Roads p. 59
  • Parkour (• to •••••, Style) [Dexterity 3, Athletics 2] Tribes of the Moon p. 98
  • Perfect Stillness (•) [Stealth 1] Rites of Spring p. 94
  • Quick Draw (•) [Dexterity 3] World of Darkness p. 113
  • Quick Healer (••••) [Stamina 4] The World of Darkness p. 113
  • Small-Framed (••) [CGen Only] God Machine Chronicles p. 165
  • Spelunker (• to •••••, Style) [Dexterity 3, Athletics 3] Book of the Dead p. 92
  • Steady Driver (•) [Drive 2] Midnight Roads p. 59
  • Strong Back (•) [Strength 2] The World of Darkness p. 113
  • Strong Lungs (•••) [Athletics 3] World of Darkness p. 113
  • Stunt Driver (•••) [Dexterity 3] World of Darkness p. 113
  • Stunt Rider (•••) [Dexterity 3] Requiem for Rome p. 110
  • Toxin Resistance (••) [Stamina 3] World of Darkness p. 113
  • Trained Ambidexterity (••) [Dexterity 3, Wits 3] Homebrew Merit
  • Weapon Fixation (•••) [Weaponry or Brawl 1, specialty in the specific weapon] Custom
  • Wheelman (••) [Dexterity 2, Drive 2] Midnight Roads p. 59

Fighting Merits

Remember to read Game news:Multiple attacks before selecting relevant merits.


  • Athletics Dodge (•) [Dexterity 2, Athletics 1] Dogs of War p. 38
  • Blind Fighting (• to ••••) [Wits 3, Fast Reflexes 2] Homebrewed Merit
  • Brawling Dodge (•) [Strength 2, Brawl 1] World of Darkness p. 110
  • Defensive Combat (•) [Brawl 1 OR Weaponry 1] GMC p. 176
  • Demolisher (• to ••) [Strength 3 or Intelligence 3] Blood of the Wolf p. 62
  • Disarm (••) [Dexterity 3, Weaponry 2] World of Darkness p. 110
  • Entering Strike (••) [Dexterity 2, Brawl 3] Armory Reloaded p. 72
  • Equipped Grappling (••) [Dexterity 3, Brawl 2, Weaponry 2] Armory Reloaded p. 89
  • Fighting Finesse (••) [Dexterity 3, a specialty in Weaponry or Brawl] GMC p. 176
  • Fighting Style Aggressive Striking (• to •••••) [Strength 3, Stamina 2, Brawl 2] Armory Reloaded p. 65
  • Fighting Style Aikido (• to •••••) [Dexterity 2, Wits 2, Brawl 2] Armory Reloaded p. 71
  • Fighting Style Archery (• to •••••, Style) [Strength 2, Dexterity 2, Athletics 2] Armory p. 208
  • Fighting Style Armored Combat (•• or ••••) [Strength ••• and Stamina •••] Armory Reloaded p. 84
  • Fighting Style Biting ( • to ••••) [Biting Specialty, FS Grappling •] Homebrewed Merit
  • Fighting Style Berserker (• to •••••) [Resolve 3, Stamina 3, Fighting Style or Weapon Skill 1] Reloaded 113
  • Fighting Style Boxing (• to •••••) [Strength 3, Stamina 2, Brawl 2] WoD p. 110
  • Fighting Style Brute Force (• to ••••) [Strength 3, Brawl 3] Strange Alchemies p. 57
  • Fighting Style Chain Weapons (• to ••••) [Strength 2, Dexterity 3, Weaponry 3] Armory 209
  • Fighting Style Combat Art (• to •••••) [Dexterity 3, Stamina 2, Composure 2, Fighting Style or Skill 1+] Reloaded 117
  • Fighting Style Combat Marksmanship (• to •••••) [Strength 2, Dexterity 2, Composure 3, Firearms 2] Armory 210
  • Fighting Style Evasive Striking (• to •••••) 1-5 Str/Dex/Sta/Brawl 2] Reloaded 65
  • Fighting Style Fencing (• to ••••) [Dexterity 3, Weaponry 3] Armory 210
  • Fighting Style Frenzied Assault (• to ••••) [Strength 3, Stamina 3, Intimidation 2, Weaponry 2 ] Slashers 218
  • Fighting Style Filipino Martial Arts (• to ••••) [Dexterity 3, Weaponry 3] Armory 211
  • Fighting Style Formation Tactics (• to •••••) [Strength 2, Stamina 3, Weaponry 2] Requiem for Rome 109
  • Fighting Style Gladiatorial (• to ••••) [Strength 3, Presence 2, Weaponry 3] Requiem for Rome 109
  • Fighting Style Grappling (• to ••••) [Strength 2, Dexterity 3, Stamina 3, Brawl 2] Armory Reloaded p. 67, Adamantine Arrow p. 50
  • Fighting Style Iaido (• to •••••) [Strength 2, Dexterity 3, Composure 3, Weaponry 3, Quick Draw] Reloaded 76
  • Fighting Style Improvised Weaponry (• to •••, Style) [Wits 3, Weaponry 1] GMC p. 177-178
  • Fighting Style Judo (• to •••••) [Dexterity 2, Wits 2, Brawl 2, Ath 2] Reloaded 107
  • Fighting Style Jukendo (• to ••••) [Strength 3, Dexterity 2, Weaponry 3] Adamantine Arrow 51 or Reloaded 67
  • Fighting Style Krav Maga (• to •••••) [Strength 2, Dexterity 3, Wits 3, Brawl 3, Brawling Dodge] Reloaded 79
  • Fighting Style Kung Fu (• to •••••) [Strength 2, Dexterity 2, Stamina 2, Brawl 2] WoD 111
  • Fighting Style Langschwert (• to •••••) [Strength 3, Weaponry 3] Reloaded 83
  • Fighting Style Mac (• to •••••) [Strength 2, Dexterity 2, Stamina 2, Brawl 2 ] Dogs of War 38
  • Fighting Style Muay Thai (• to •••••) [Strength 3, Stamina 2, Brawl 2] Reloaded 110
  • Fighting Style Qinna (• to •••••) [Dexterity 3, Brawl 2] Reloaded 88
  • Fighting Style Shurikenjutsu (• to ••••) [Dexterity 3, Athletics 2] Reloaded 104
  • Fighting Style Sniping (• to •••••) [Dexterity 3, Resolve 3, Firearms 3, Stealth 2] Armory 212
  • Fighting Style Social Maneuvers (• to ••••) [Presence 3, Manipulation 3, one Social skill at 4] Night Horrors Grim Fears 63
  • Fighting Style Sojutsu (• to ••••) [Strength 3, Dexterity 2, Weaponry 3] AA 51 or Reloaded 67
  • Fighting Style Spetsnaz Knife Fighting (• to ••••) [Dexterity 3, Weaponry 2] Armory 213
  • Fighting Style Staff Fighting (• to •••) [Strength 3, Dexterity 2, Weaponry 2] Armory 213
  • Fighting Style Sword and Shield (• to •••••) [Strength 3, Dexterity 2, Stamina 2, Weaponry 2] Reloaded 92
  • Fighting Style Two Weapons (• to •••••) [Dexterity 3, Weaponry 3] World of Darkness 112
  • Firearms Retention (•) [Dexterity 2, Wits 2, Brawl 2, Firearms 2] Armory Reloaded p. 89
  • Heavy Hands (•••) [Strength 3, Brawl 2] Armory: Reloaded p. 98
  • Police Tactics (• to •••, Style) [Strength 2, Dexterity 2, Stamina 2, Brawl 2, Weaponry 1] Tribes of the Moon p. 36
  • Shield-Bearer (•) The War Against the Pure p. 89
  • Shiv (• to ••) [Street Fighting ••, Weaponry •] God-Machine Chronicle p. 179
  • Small Unit Tactics (•••) [Manipulation 3, Persuasion 3, a Spec in Leadership] Dogs of War p. 39
  • Street Fighting (• to •••••) [Stamina 3, Composure 3, Brawl 2, Streetwise 2] GMC p. 179
  • Student of the Blade (•) [Fencing 1 or Iaido 1] Armory Reloaded p. 66
  • Throwing (• to ••••) [Dexterity 3, Athletics 2] Homebrewed Merit
  • Trained Shooter (••) [Dexterity 3, Firearms 3] Homebrewed Merit
  • Weapon at Hand (••) [Krav Maga 2] Armory: Reloaded p. 79
  • Weaponry Dodge (•) [Strength 2, Weaponry 1] World of Darkness p. 114
  • Weapons to Empty Hands (••) [Dexterity 3, Brawl 3, Weaponry 3, a Fighting Style at 3] Armory Reloaded p. 66'

Social Merits

  • Allies (• to •••••) World of Darkness p. 114
  • Animal Retainer(• to •••••) [Animal Ken; scales based on the type/rating of animal chosen] Homebrewed Merit
  • Anonymity (•• to ••••) [Resolve 2 and either Larceny 2 or Subterfuge 2] Blood of the Wolf p. 46
  • Armory (• to •••••) [Resources 3] (Specify type) Banishers p. 51
  • Barfly (•) World of Darkness p. 114
  • Bureaucratic Navigator (••) Asylum p. 51
  • Contacts (•) World of Darkness p. 115
  • Decorated (• to •••••) Dogs of War p. 39
  • Fame (• to •••) God Machine Chronicles p. 167
  • Family Status (• to •••••)
  • Fence (• or •••) [Streetwise 3] Banishers p. 51
  • Feral Mien (•••) Tome of the Watchtowers p. 154
  • Fixer (••) [Contacts 2, Wits 2] God Machine Chronicles p. 167
  • Ghost Ally (••• to •••••) Second Sight p. 65
  • Hobbyist Clique (••) [Membership in a clique. All members must possess this Merit and the chosen Skill at ••+] God Machine Chronicles p. 167
  • Iron Will (••) [Resolve 4] God Machine Chronicles p. 167
  • Ingratiating Wanderer (••) [Manipulation 3] Midnight Roads p. 58
  • Inspiring (••••) [Presence 4] World of Darkness p. 115
  • Luxury (•• or ••••) Seers of the Throne p. 52
  • Mentor (• to •••••) World of Darkness p. 115
  • Mystery Cult Initiation (• to •••••) God Machine Chronicles p. 168
  • New Identity (• or ••) Changeling: The Lost p. 98, Immortals p. 110 (It's named differently, but the effect is the same, house-ruled.)
  • Pusher (•) [Persuasion 2]God Machine Chronicles p. 165
  • Resources (• to •••••) World of Darkness p. 115
  • Retainer (• to •••••) World of Darkness p. 116
  • Rigid Mask (••) [Subterfuge 2] Rites of Spring p. 95, Prereqs HR
  • Safe Place (• to •••••) God Machine Chronicles p. 170
  • Seductive Grace (• to •••) [Dexterity •••, Expression ••], Signs Of The Moon, p. 144
  • Sleight of Hand (••) [Larceny 3] God Machine Chronicles p. 165
  • Social Chameleon (• to •••) [Fame 1 or less] Daeva: Kiss of the Succubus p. 115
  • Staff (• to •••••) [Resources, varies] GMC p.170, modified
  • Status (• to •••••) World of Darkness p. 116

IMPORTANT: Status is not bought in Fallcoast it is earned. It is also usually only associated with existing factions. See Game news:Status for details.

  • Striking Looks (• to ••) God Machine Chronicles p. 170
  • Striking Voice (• to ••) Custom Merit
  • Sworn Officer (• to ••••) [The character must meet the minimum requirements for her department] Tales From the 13th Precinct p. 81
  • Sympathetic (••) God Machine Chronicles p. 171
  • Taste (•) [Crafts 2 and a Specialty in Crafts or Expression] God Machine Chronicles p. 171
  • Trip Sitter (•••) [Composure 3] Magical Traditions p. 137
  • Unobtrusive (•••) [Stealth 2] Ghouls p. 74
  • Well-Traveled (•) Reliquary p. 85

Feral Merits

These Merits are under the purview of the Changing Breeds sphere, but not exclusive to it.

  • Animal Affinity (• to •••) Skinchangers p. 20
  • Den (•••) Changing Breeds p. 96, Skinchangers p. 21
  • Predator's Bearing (••) Changing Breeds p. 97, Skinchangers p. 20
  • Socially Small (••) Changing Breeds p. 97, Skinchangers p. 21

Possessed Merits

  • Animal Familiar (• to •••••) Inferno p. 125 + Homebrew
  • Demonic Familiar, Imp (•••••) Inferno p. 125
  • Demonic Familiar, Twilight (••••) Inferno p. 126

Spirit Merits

These Merits are under the purview of the Werewolf sphere, but not exclusive to it.

  • Cursed Item (• to •••••) Book of Spirits p. 108
  • Difficult to Ride (••••) [Resolve 3, Composure 3] Book of Spirits p. 108
  • Easy Ride (••) [Wits 3] Book of Spirits p. 108
  • Hollow Soul (••) [Easy Ride] Book of Spirits p. 109
  • Locus-Drinker (•••) [Mortal] Book of Spirits p. 108
  • Pleasing Aura (•••) Book of Spirits p. 109
  • Residual Spirit Energy (••) [Mortal] Book of Spirits p. 110
  • Saintly (•••) Book of Spirits p. 110
  • Shadow Contacts (••• to •••••) Book of Spirits p. 110
  • Shadowless Chambers (• to •••••) Book of Spirits p. 110
  • Spirit Ear (•• to ••••) [Wits or Composure 3] Book of Spirits p. 111
  • Spirit Tongue (•••) Book of Spirits p. 90

Relic Merits

  • Relic (• to •••••) Reliquary p. 85
  • Relic Analyst (•) Reliquary p. 86
  • Relic Creator (••••) [Crafts 2, Occult 2] Reliquary p. 85

Underworld Merits

These Merits are under the purview of the Geist sphere, but not exclusive to it.

  • Barrister (••••) [Politics 3] Book of the Dead p. 91
  • Beacon of Life (•••) [Mortal, Occult 2] Book of the Dead p. 91
  • Dead Reckoning (•) Book of the Dead p. 91
  • Death Shrine (• to •••) Homebrew merit
  • Gatekeeper (••••) [Mortal, CGen only] Book of the Dead p. 51
  • Medium (••• or •••••) [Mortal, Resolve 2] Book of the Dead p. 93
  • Mythologist (•••) [Occult 2 with a Specialty in Underworld Lore or similar] Book of the Dead p. 91

Miscellaneous Merits

  • Architectural Attunement (••••) [Wits 2, Academics 2, Occult 1 with a Specialty in Sacred Geometry or Mystic Architecture] Chicago Workings p. 36
  • Homeward Bound (•••) Grimoire of Grimoires p. 104
  • Driver's Charm (• to •••••) Midnight Roads p. 56
  • Esoteric Armory (• to •••••) God Machine Chronicles p. 231
  • Folk Magic (• to •••••) Homebrew - Low magic for any Sphere.
  • Library (• to •••••) Mage: The Awakening p. 85, Second Sight p. 113
  • Magical Nexus (• to ••) Second Sight p. 115 - Must be attached to a location on the grid and described in a +view
  • Psychic Resistance (• to •••) Second Sight p. 67
  • Sin-Eater (•••) [Mortal, Resolve 3, Composure 2, Occult 1 with a Specialty in Sin-Eaters] Mythologies p. 58
  • Stranger No More (•••••) Grimoire of Grimoires p. 104
  • Supernatural Esteem (• to •••) Custom
  • Unseen Sense (•••) [Mortal/Mortal+, Wits 2] World of Darkness p. 109
  • Whispers (•) The Mysterium p. 179

Psychic Merits

ESP Merits

  • Astral Projection (•••) Second Sight p. 36
  • Clairvoyance (•••)  Second Sight p. 37
  • Dowsing (•) [Clairvoyance or Cayce Channeling or Spirit Channeling] Second Sight p. 38
  • Dream Travel (• to •••••) [Astral Projection, Mind Reading, Thought Projection] Second Sight p. 38
  • Postcognition (• or •••) [Precognition for the one-dot version, none for the three-dot] Second Sight p. 40
  • Precognition (••••) Second Sight p. 40
  • Psychometry (••• or ••••) Second Sight p. 41

Mediumist Merits

  • Automatic Writing (••) Second Sight p. 42
  • Channeling (•••) [Ghost Calling for Spirit Channeling, none for Cayce or Past Life] Second Sight p. 43
  • Death Sight (••••) Second Sight p. 44
  • Gateseeker (•••) [Death Sight] Through the Ebon Gate p. 5
  • Ghost-Calling (•••) Second Sight p. 45

Psychokinetic Merits

  • Biokinesis (• to •••••) Second Sight p. 46
  • Charging Station (••) [Electrokinesis] Custom
  • Cryokinesis (• to •••••) [Per HR, Stamina and Composure each at least equal to dots in Cryokinesis] Second Sight p. 47
  • Electrokinesis (•••••) Custom
  • Electrokinetic Immunity (•• or ••••) [Electrokinesis] Custom
  • Plant Empathy (•) [Biokinesis 1] Second Sight p. 49
  • Psychic Healing (••• or •••••) [Biokinesis 3 to heal oneself, Biokinesis 5 to heal others] Second Sight p. 49
  • Psychic Vampirism (•••• or •••••) [Biokinesis 4 for the four-dot version, Biokinesis 5 for the five-dot] Second Sight p. 49
  • Pyrokinesis (•••••) Second Sight p. 50
  • Pyrokinetic Immunity (•• or ••••) [Pyrokinesis] Second Sight p. 52
  • Pyrokinetic Shaping (•••••) [Pyrokinesis and Pyrokinetic Immunity 4] Second Sight p. 52
  • Telekinesis (• to ••••• ) [Can only use as many dots as character has Resolve] Second Sight p. 52
  • Telekinetic Shield (•••) [Telekinesis 5] Custom
  • Thermokinesis (• to •••••) [Stamina and Resolve each at least equal to dots in Thermokinesis] Second Sight p. 54
  • Toggle Switch (•••) [Electrokinesis] Custom


Telepathic Merits

  • Animal Empathy (•• or ••••) Second Sight p. 55
  • Animal Possession (••••) [Animal Empathy] Second Sight p. 56
  • Animal Rapport (••• to •••••) [Animal Ken 2] Second Sight p. 57
  • Aura Reading (•• or •••••) Second Sight p. 57
  • Mental Blast (•••••) [Thought Projection 4] Second Sight p. 58
  • Mind Breaker (•••••) [Thought Projection 4] Second Sight p. 58
  • Mind Control (•••••) Second Sight p. 59
  • Mind Reading (••• to •••••)  Second Sight p. 60
  • Psychic Empathy (•••• or •••••) [Aura Reading, Thought Projection] Second Sight p. 60
  • Psychic Illusions (•••••) [Mind Control, Thought Projection] Second Sight p. 61
  • Psychic Invisibility (•••••) [Mind Control, Thought Projection] Second Sight p. 62
  • Share Will (•••) [Telepathic Communication] Custom Merit
  • Telepathic Communication (••••) [Thought Projection 4] Second Sight p. 63
  • Telepathic Rapport (•••) [Telepathic Communication] Second Sight p. 63
  • Thought Projection (••• or ••••) [Mind Reading 5] Second Sight p. 64

Miscellaneous

  • Anti-Psi (•••••) [No Merits that confer psychic powers] Second Sight p. 64
  • Believers (• to •••) (May go to ••••• with other merits) [Any psychic Merit] Second Sight p. 64
  • Doubting Thomas (•) [No Merits that confer psychic powers] Second Sight p. 65

Thaumaturge Rituals

  • Dual-Path Thaumaturge (••••) [HR]||| Available to: Thaumaturge with single existing Path
  • Alchemy (External) (•• or ••••)[Occult 2 or Science 2] Second Sight p. 102. ||| Defining Merit: Taoists (either External or Internal Alchemy, 4 dot). Also available to: Ceremonial Magicians (2 or 4 dot).
  • Alchemy (Internal) (•• or ••••)[Occult 2 and Medicine 1], Second Sight p. 103. ||| Available to: Ceremonial Magicians (2 dot), Shamans, Taoists (4 dot; can be Defining Merit)
  • Communion (•• or ••••) Second Sight p. 104. ||| Defining Merit: Apostles. Available to: Ceremonial Magicians (2 dot).
  • Countermagic (•• or ••••) [Wits 2] Second Sight p. 105. <=> Available to: Apostles, Taoists, Voudoun.
  • Curse of Ill-Fortune (•••) [Luck Magic and Persuasion 1] Second Sight p. 106. ||| Available to: Apostles, Ceremonial Magicians, Hedge Witches, Voudoun.
  • Divination (•••) Second Sight p. 106. ||| Available to: All Traditions.
  • Dream (• to •••••) Second Sight p. 106. ||| Available to: All Traditions.
  • Dream Travel Thaum (•••) [Visionary Trances] Second Sight p. 107. ||| Available to: Hedge Witches, Shamans.
  • Enchantment (•• or ••••) Second Sight p. 107. ||| Defining Merit: Hedge Witches. Available to: Apostles, Ceremonial Magicians.
  • Evocation (•• or ••••) Second Sight p. 108. ||| Available to: Apostles (spirits only), Ceremonial Magicians and Shamans (2 or 4 dot, spirits only), or Voudoun (2 or 4 dots, either).
  • Familiar (••• or ••••) [Communion 4 (Apostle) or Visionary Trances 4 (Shaman) or Enchantment 4 (Hedge Witch)] Second Sight p. 109. ||| Available to: Apostles (Twilight Familiar only), Shamans (Twilight Familiar only), Hedge Witches (Embodied Familiar only).
  • Favorable Fortune (•••) [Luck Magic 4] Second Sight p. 110. ||| Available to: Ceremonial Magicians.
  • Geomancy (•••) [Intelligence 2, Crafts 1] Second Sight p. 111. ||| Available: to Taoists.
  • Healing (••••) [Composure 2, Medicine 1] Second Sight p. 111. ||| Available to: All but Apostles.
  • Invocation (•• or ••••) Second Sight p. 112. ||| Defining Merit: Voudoun. Available to: Hedge Witches (2 or 4 dot, spirits only), and Shamans (2 dot, spirits only).
  • Longevity (•••••) [Medicine 3, Alchemy 4] Second Sight p. 113. ||| Available to: Taoists only.
  • Luck Magic (•• or ••••) Second Sight p. 114. ||| Defining Merit: Ceremonial Magicians. Available to: Apostles, Hedge Witches (2 dot only), Taoists, Voudoun.
  • Psychic Projection (••••) [Visionary Trances 4] Second Sight p. 115. ||| Available to: Shamans.
  • Occultation (• to •••) [HR; available to all Thaumaturge Traditions] Mage: The Awakening p. 86 or Mekhet: Shadows in the Dark p. 120
  • Sacrifice (•) Second Sight p. 115. ||| Available to: Apostles (Spirits only), Shamans, and Voudoun.
  • Scrying (•••) [Wits 2, Occult 1] Second Sight p. 116. ||| Available to: Apostles, Ceremonial Magicians, Hedge Witches.
  • Second Sight (•••) [Wits 2] Second Sight p. 116. ||| Available to: Apostles, Taoists, Voudoun.
  • See Auras (••) [Empathy 2] Second Sight p. 116. ||| Available to: Ceremonial Magicians, Hedge Witches, and Taoists.
  • See Spirits (••) [Visionary Trances] Second Sight p. 117. ||| Available to: Hedge Witches and Shamans.
  • Soul Jar (•• or ••••) [Second Sight] Second Sight p. 118. ||| Available to: Voudoun.
  • Visionary Trances (•• or ••••) [Resolve 2] Second Sight p. 119. ||| Defining Merit: Shamans. Available to: Apostles and Hedge Witches (2 dot only).
  • Warding (•••) [Resolve 2, Occult 1] Second Sight p. 120. ||| Available to: All Traditions.
  • Weather Control (••••) Second Sight p. 120. ||| Available to: Hedge Witches, Shamans, and Voudoun.


Changeling Merits

Changeling Merits

  • Acidic Touch (••) [Blightbent kith] Homebrew Merit
  • Acute Mien Sense (• or ••) [Wyrd 3] Homebrew Merit
  • Alomancy (•••) [Oracle Kith, Wyrd 3] Homebrew Merit
  • Antivenom (• or ••) [Venombite kith] Homebrew Merit
  • Arcadian Body (••••) [Relevant Attribute at 3 or higher, CG Only] Rites of Spring p. 87
  • Arcadian Metabolism (•••) [None] Rites of Spring p. 87
  • Archive (• to •••••; special) Rites of Spring p. 87
  • Armored Mien (••) [Wyrd 3] Homebrew Merit
  • Ballistic Plating (•••) [Hardshell kith] Homebrew Merit
  • Ballistic Training (••) [Soldier Kith] Homebrew Merit
  • Bastion (• to ••••• {Size, Battlements, Amenities}) [Empathy Specialty in oneiromancy, must have a motley] Swords at Dawn p. 108
  • Beast of Burden (•) [Broadback kith] Homebrew Merit
  • Beast Swarm (••) [Wyrd 3, Fang and Talon 5 for appropriate beast] Homebrew Merit
  • Beast Tongue (••) [Chimera kith] Homebrew Merit
  • Bottomless Pit (••) [Gristlegrinder kith] Homebrew Merit
  • Brownie's Boon (•) Rites of Spring p. 88
  • Calcified (•••) [Stonebones kith, Wyrd 2] Homebrew Merit
  • Callous Troll (•• or •••) [Wyrd 2, Clarity 6 or less] Homebrew Merit
  • Charmed Life (••) Rites of Spring p. 88
  • Charnel Insight (••) [Gravewight kith] Homebrew
  • Cheetah (•) [Runnerswift kith] Homebrew Merit
  • Clever Feet (• to ••) [Wyrd 3] Homebrew Merit
  • Court Goodwill (• to •••••) Changeling: The Lost p. 93
  • Creepyskuttle [Wyrd 2, Skitterskulk Kith] Homebrew merit
  • Delicious Healing (••) [Delicacy kith] Homebrew Merit
  • Devotee (• to •••••) [Wyrd 6] HR'd from The Equinox Road p. 14
  • Disenchanting Kiss (••••) [Wyrd 5, Clarity 9] Swords at Dawn p. 92
  • Divergent Kith (• or ••) [CG or PrP] Homebrew Merit
  • Draining Sleep (••) [Succubus kith] Homebrew Merit
  • Dual Kith [PrP or justification required outside of CG] (•• or •••) Rites of Spring p. 88.
  • Enchanting Performance (••••) [Expression 3] Rites of Spring p. 88
  • Enduring Genius (••) [Inventor kith] Homebrew Merit
  • Eventide Eyes (• or ••) [Wyrd 2] Homebrew Merit
  • Extra Appendage (••) [Wyrd 5] - Homebrew Merit
  • Eye for a Steal (••) [Larcenist kith] Homebrew Merit
  • Fae Mount (•, ••, ••• or •••••) Rites of Spring p. 89
  • Faerie Healing (••) Rites of Spring p. 90
  • Faerie Favor (•••) [Requires pre-approved PrP] Rites of Spring p. 90
  • Fighting Style: Dream Combat (• to •••••) [Empathy 3, Wyrd 3] Rites of Spring p. 90
  • Fighting Style: Hedge Duelist (• to •••••) [Wyrd 3] Rites of Spring p. 91
  • Form Affinity (••) [Elements or Fang and Talon 5] Homebrew Merit
  • Gentrified Bearing (••••) [Wyrd 3] Rites of Spring p. 92
  • Glamour Thief (••••) [Occult 2, Empathy 2, Wyrd 3] Swords at Dawn p. 92
  • Goblin Aegis (•• or •••) [Wyrd 2, Intimidation 2] Homebrew Merit
  • Goblin Merchant (• or •••) Goblin Markets p. 34
  • Goblin Vow (• to •••••) Rites of Spring p. 37
  • Golem's Palette (••) [Stamina 3] Homebrew Merit
  • Hag Hex (•••) [Witchtooth kith] Homebrew Merit
  • Harvest (• to •••••) Changeling: The Lost p. 94
  • Hedge Beast Companion (• to •••) Autumn Nightmares p. 132
  • Hedge Gate Sense (•) Rites of Spring p. 92
  • Hidden Life (• to •••) [No dots in Fame, Wyrd at least equal to Hidden Life] Rites of Spring p. 92
  • Hob Kin (••) Rites of Spring p. 92
  • Hobgoblin Runt (• to ••) [Wyrd 2] Homebrew Merit
  • Hobgoblin Trainer (••) Rites of Spring p. 93
  • Hollow (• to ••••• {Size, Wards, Doors, Amenities}) Changeling: The Lost p. 94
  • Hollow Back (••) [Skogsra kith] Homebrew Merit
  • Hunter's Blessing (••) [Hunterheart kith] Homebrew Merit
  • I Am Rubber (•••) [Tunnelgrub Kith] Homebrew Kith
  • Improvised Armaments (••) [Bloodbrute Kith] Homebrew Merit
  • Into the Deep (••) [Water-Dweller Kith] Homebrew Merit
  • Kiss of Life (•••) [Leechfinger kith] Swords at Dawn p. 24
  • Lethal Mien (••) [Wyrd 3] Rites of Spring p. 94
  • Long of Days (••) Rites of Spring p. 94
  • Mantle (• to •••••) Changeling: The Lost p. 97
  • Manymask (• to •••••) [Wyrd 7] The Equinox Road p. 14
  • Market Familiarity (• or •••) Goblin Markets p. 14
  • Market Sense (•) Rites of Spring p. 94, Goblin Markets p. 33
  • Market Stall (••••) [Goblin Merchant 3] Goblin Markets p. 34
  • Mercurial Voice (•) [Mirrorskin Kith] Homebrew Merit
  • Mobile Hollow (• to ••••) [Hollow (Size) 1, Wyrd 3] Swords at Dawn p. 92
  • Natural Attunement (• or ••) [Wyrd 3] Homebrew Merit
  • Operative Expertise (••) [Chirurgeon Kith] Homebrew Merit
  • Pledgesmith (• to •••) Rites of Spring p. 94
  • Prophet Circle (• to •••••) Rites of Spring p. 94
  • Pungent (••) [Stinkbutt Kith] Homebrew Merit
  • Ritual Doorway (•••) [Hollow Doors 5] Rites of Spring p. 95
  • Rust Bust dust (••) [Gremlin Kith] Homebrew Merit
  • Savage Agility (•• or •••) [Wyrd 3, Beast-Based Kith, Fang and Talon 4+] Homebrew Merit
  • Scholar (•) [Antiquarian kith] Homebrew Merit
  • Second-Hand Skills (• to •••) [Wyrd 3] Goblin Markets p. 26
  • Serpent Speed (••) [Coldscale Kith] Homebrew Merit
  • Shared Sleep (•) Changeling: The Lost p. 44
  • Siren Song (•••) Rites of Spring p. 96
  • Sky Walker (•) [Windwing Kith] Homebrew Merit
  • Slave (• to •••••) [Pre-approved PrP required]Goblin Markets p. 23.
  • Soul Sense (••) [A living fetch] Rites of Spring p. 96
  • Spark (•) [Levinquick kith] Homebrew Merit
  • Spectral Harvest (•••) [Wyrd 3, Occult 2, Empathy 2, ability to see, sense, communicate with the dead] Homebrew Merit
  • Spirit of Love (•••) [Weisse-Frau Kith] Homebrew Merit
  • Stellar Navigation (•) [Telluric kith] Homebrew Merit
  • Striking Mien (• to ••) Homebrew Merit
  • Sublime (•••••) [Wyrd 9] The Equinox Road p. 14
  • Subtle Liqueur (•) [Brewer kith] Swords at Dawn p. 29
  • Token (• to •••••) [PrP required] Changeling: The Lost p. 98.
  • Tokenmaster (•••) [Wyrd 7] The Equinox Road p. 14
  • Token Maker (•••) [Crafts 3, Wyrd 2] Rites of Spring p. 150
  • Tool at Hand (••) [Wyrd 3+, Crafts 1, Artist/Inventor/Smith kiths] Homebrew Merit
  • Triple Kith (••• or ••••) [Dual Kith] Homebrew Merit
  • True Guardian (••) [Truefriend kith] Homebrew Merit
  • Twi-net Access (•••) [Entitlement*] Homebrew Merit
  • Tyrant Will (•• or •••) [Wyrd 3, 1 Social Skill at 3+] Homebrew Merit
  • Unforgettable Taste (••) Homebrew Merit
  • Visine (•••) [Cleareyes kith] Homebrew Merit
  • Visionary Dreams (••) [Wyrd 3] Rites of Spring p. 96
  • Web of Whispers (•• or •••) [Whisperwisp kith] Homebrew Merit
  • Wholesale Wares (• to ••) [Market Stall 3] Goblin Markets p. 27
  • Wisdom of Dreams (•••) [Wyrd 2] Rites of Spring p. 97
  • Workshop (• to •••••) [Hollow at least equal to dots in Workshop] Rites of Spring p. 97
  • Wyrdskill (•••••) [Wyrd 6] The Equinox Road p. 14

Milestone Merits

  • Bloodied Ground Autumn Nightmares p. 103
  • Broken Mirror Changeling: The Lost p. 259
  • Cuckoo's Egg Autumn Nightmares p. 103
  • False Heart Autumn Nightmares p. 103
  • Fetchbane Autumn Nightmares p. 103
  • Shared Guilt Autumn Nightmares p. 103

Partial Transformation Merits

Fatebound Merits

  • Fatebound: Bean Buyer (•••) [Streetwise 3, Wyrd 3] Swords at Dawn p. 89
  • Fatebound: Cloistered Spinner (•••) [Crafts 3, Wyrd 3] Swords at Dawn p. 90
  • Fatebound: Cowherd and Weaver (•••) [Resolve 3, Wyrd 3] Swords at Dawn p. 90
  • Fatebound: Evil Stepsister (•••) [Manipulation 3, Wyrd 3] Swords at Dawn p. 90
  • Fatebound: Fair Prince (•••) [Mantle 3, Wyrd 3] Swords at Dawn p. 91
  • Fatebound: Monkey Heart (•••) [Wits 3, Wyrd 3] Swords at Dawn p. 91
  • Fatebound: Mortal Enemy (•••) [Resolve 3, Wyrd 3] Swords at Dawn p. 92
  • Fatebound: Star-Crossed Lover (•••) [Presence 3, Wyrd 3] Swords at Dawn p. 92

Changing Breeds Merits

Feral Merits

  • Animal Companion (• to ••••) Changing Breeds p. 95 (Available to Beast-Kin)
  • Animal Finesse (••) [Dexterity 3, Brawl 3, (Must have an Appropriate Animal Form)] Custom
  • Beast-Kin (••••) [Mortal] Changing Breeds p. 96 Beast-Kin gain an Animal Ken specialty in their species, Unseen Senses (Changing Breeds) and immunity to Delusion.
  • Fetish Ritual (••••) [Shadow Bond 3, Language (First Tongue) 1] Custom
  • Pack (• to •••••) Changing Breeds p. 96
  • Tooth and Claw (• to •••••) [Strength 2, Dexterity 3, Stamina 3, Brawl 2] The Rage p. 103 - Subject to Approval based on Animal Form (Four or More Legs will most likely be necessary)
  • True Breed (••) Changing Breeds p. 97

Shapechanger Merits

  • Altar Stone (• to •••••) The War Against the Pure p. 183
  • Bezoar (••) The War Against the Pure p. 183
  • Fighting Style: Savage Fury (• to •••••) [Wits 3, Strength 3, Feral Heart or Primal Urge 3] The War Against the Pure p. 183
  • Old Blood (• to •••) The War Against the Pure p. 184
  • Prey Charm (•••) The War Against the Pure p. 185

Geist Merits

Sin-Eater Merits


  • Adrenaline Rush (• to •••) [Celebrant Archetype, Brave 2+] Custom
  • Beginner's Luck (• to •••) [Forgotten Threshold] Custom
  • Best Left Alone (• to •••) [Silent Threshold; Academics, Investigation, or Crafts 2] Custom
  • Brain Dead (•••) [Celebrant Archetype, Resolve or Composure 3] Custom
  • Brave (•• to ••••) [Celebrant Archetype, Resolve or Composure 3] Custom
  • Ceremonies (• to •••••) [CGen only] (*See below) Geist: The Sin-Eaters p. 87
  • Chalk Outline (• to •••) [Torn Threshold, Investigation 2] Custom
  • Charnel Charm (•••) [Advocate Archetype] Custom
  • Day of the Dead (••) [Celebrant Archetype] Custom
  • Death-Touched (•• to •••••) Book of the Dead p. 93
  • Dig In (•••) [Wits 4 or Composure 4, Prey Threshold] Custom
  • The Fasting (•••) [Silent Threshold, Resolve 4 or Stamina 4] Custom
  • Fate's Notice (•••) [Forgotten Threshold, Wits 4 or Dexterity 4] Custom
  • Feel Their Pain (• or ••) [Empathy 2 for •, Empathy 3 for ••, Advocate Archetype] Custom
  • Fighting Style: Way of the Ghast (• to •••••) [Sin Eater Template, Brawl or Weaponry 2, Occult 2, Resolve 2, Composure 2] Custom
  • Flesh-Bound Memoirs (••) Custom
  • Grim Oath (•••) [Reaper Archetype] Custom
  • Guardian Ghost (•• to •••••) [Haunt] Sanctum and Sigil p. 85
  • Hallowed Ground (••• or ••••) [Celebrant Archetype] Custom
  • Haunt (• to ••••• {Utility, Fluidity, Residue}) Geist: The Sin-Eaters p. 87
  • Life Affirming (••) [Celebrant Archetype] Custom
  • Memento (• to •••••) Geist: The Sin-Eaters p. 89
  • Mechanical Memento (•••) Book of the Dead p. 157
  • Non-Habit Forming (•) [Celebrant Archetype, Resolve 3 or Stamina 3] Custom
  • Junkie (• to ••) [Celebrant Archetype, Stamina 2] Custom
  • Quick Exit (• to •••••) [Bonepicker Archetype] Custom
  • Sanguine Threads (••••) [Mourner Archetype, Stigmata Key, Marionette •••, Occult •••] Custom
  • Spectral Reasoning (••) [Advocate Archetype] Custom
  • Stormcaller (•••••) [Prey Threshold] Custom
  • The 23rd Symptom (• to •••) [Stricken Threshold] Custom
  • Twist of Fate (•••) [Forgotten Threshold] Custom
  • Vengeful Echoes (•••) [Torn Threshold] Custom
  • Wild Thing (• to •••) [Prey Threshold] Custom


xxxxx*About the Ceremony Merit: This merit details only how many dots of Ceremonies your Sin-Eater may begin play with. Ceremonies may be purchased with experience after character generation at the rate of 2xp per dot (with an instructor) or 3xp per dot (without an instructor).

Hunter Merits

Hunter Merits

  • Additional Elixir (1-20) Mortal Remains p. 160 (Ascending Ones only)
  • Danger Room (• to •••••) [Hunter +Lair with Safehouse Size 2+] Custom Merit
  • Endowments (• to •••••) Hunter: The Vigil p. 67
  • Favored Weapon (••) Hunter: The Vigil p. 67
  • Natural Medium (•••) (Presence 3) Spirit Slayers p. 139
  • Professional Training (• to •••••) Hunter: The Vigil p. 67
  • Safehouse Size (• to •••••) Hunter: The Vigil p. 70
  • Safehouse Cache (• to •••••) Hunter: The Vigil p. 70
  • Safehouse Secrecy (• to •••••) Hunter: The Vigil p. 71
  • Safehouse Traps (• to •••••) Hunter: The Vigil p. 71 - DO NOT USE
    • Safehouse Traps has been replaced by Safe Place.
  • Status (Compact or Conspiracy) (• to •••••) Hunter: The Vigil p. 73
  • Torture Suite (• to •••) Hunter: The Vigil p. 74
  • Language (ConLang) (•) Night Stalkers p. 134
  • Null (••••) Spirit Slayer p. 140

Immortal Merits

Immortal Merits

  • Seen It (•••) [Immortal having lived 75+ years or having been killed once] Custom

Eternal Merits

Patchwork People Merits

  • Grounded (•••) [Patchwork Person] Custom
  • Upgrade (•••••) [Patchwork Person, Resources 5] Custom

Purified Merits

  • Essence Reservoir (• or ••) [Purified] Immortals p. 111
  • Fetish Creator (••••) [Purified] Custom
  • Ritual Crypt (•) [Purified] Immortals p. 113
  • Shadow Sanctum (• or ••••) [Purified] Immortals p. 113
  • Siddhi Altar (•• to ••••) [Purified, Chi 3] Custom

Reborn Merits

  • Academic Legacy (••••) [Reborn, Intelligence 3, Wits 3, Resolve 3] Custom
  • Socialite Legacy (••••) [Reborn, Presence 3, Manipulation 3, Composure 3] Custom
  • Warrior Legacy (••••) [Reborn, Strength 3, Dexterity 3, Stamina 3] Custom

Warden Merits

  • Nature Boy (• to •••) [Warden] Custom
  • Stalwart Sentinel (••••) [Warden] Custom
  • This Land is Mine (• to •••) [Warden, Intimidation 2] Custom


Mage Merits

Awakened Merits

  • Abyssal Invention (• to •••••) Intruders: Encounters with the Abyss p. 55 *
  • Additional Familiars (••) Tome of the Watchtowers p. 154
  • Artifact (•••+) Mage: The Awakening p. 80
  • Astral Adept (•••) [Academics 2 with an Occult specialty in Astral Travel, Crafts 1, & Occult 2 or Sleepwalker/Proximus with Meditative Mind] Magical Traditions p. 57
  • Atlantean Hesychia (•) [Awakened, High Speech] Secrets of the Ruined Temple p. 111
  • Blood of the Oath of Ruin (••) Intruders p. 131
  • Cartomancer (• to •••) [Awakened, Wits 3, Occult Specialty in Tarot] Keys to the Supernal Tarot p. 13
  • Daimon (•••) Tome of the Watchtowers p. 66
  • Destiny (• to •••••) [Awakened] Mage: The Awakening p. 81
  • Dream (• to •••••) Mage: The Awakening p. 82
  • Enhanced Item (• to •••••) Mage: The Awakening p. 82
  • Familiar (••• or ••••) Mage: The Awakening p. 82
  • Friend of Beasts (• or ••) Tome of the Watchtowers p. 154
  • Geomancer (•) [Awakened, Occult Specialty in Geomancy] Lines of Power p. 7, Sanctum and Sigil p. 99, Secrets of the Ruined Temple p. 51
  • Gesture Lore (• to •••••) [Awakened, Dexterity 3, Occult 3] Tome of the Mysteries p. 94
  • Ghost Familiar (•••) [Awakened] Summoners p. 39
  • Glyph Lore (• to •••••) [Awakened, Intelligence 3, Occult 3, High Speech] Tome of the Mysteries p. 97
  • Goetic Familiar (•••• or •••••) [Awakened] Grimoire of Grimoires p. 96
  • High Speech (•) [Awakened] Mage: The Awakening p. 84
  • Identity Anchor (••) Tome of the Watchtowers p. 153
  • Imbued Item (••+) Mage: The Awakening p. 84
  • Long Shifting (•••) Tome of the Watchtowers p. 154
  • Lu (• to •••••) [Academics 2 with a Specialty in Taoism, Crafts 1, Occult 2, Taoist Status 1, Mentor 3] Magical Traditions p. 54
  • Magical Tradition (••) [Occult 2, Academics or Occult Specialty representing the tradition] Magical Traditions p. 23
  • Manifestation Machine (• to •••) [Awakened, Familiar 3] The Free Council p. 131
  • Master Exorcist (••) [Spirit 3] Tome of the Watchtowers p. 153
  • Occultation (• to •••) [Mages, Mekhet Vampires and Purified only] Mage: The Awakening p. 86 or Mekhet: Shadows in the Dark p. 120
  • Otherworldly Eyes (••) [Spirit 1] Tome of the Watchtowers p. 154
  • Potent Familiar (••) [CG only] Tome of the Watchtowers p. 154
  • Predator's Innocence (•••) Tome of the Watchtowers p. 154
  • Ritual Synergy (••• or •••••) [Gnosis equal to Ritual Synergy] Tome of the Mysteries p. 74
  • Seventh Son/Daughter of a Seventh Son/Daughter (••••) Magical Traditions p. 122 *
  • Sleepwalker Retainer (•••••) Mage: The Awakening p. 88 See also: Game news:retainers
  • Spirit Status (••, •••• or •••••) Tome of the Watchtowers p. 154
  • Status (Consilium) (• to •••••) Mage: The Awakening p. 88
  • Status (Order) (• to •••••) Mage: The Awakening p. 88
  • Tendogakure Hyoho (•••) [Awakened, studied the Gogyo Hiden Bujutsu] Grimoire of Grimoires p. 71 **
  • Thrall (•••) [Awakened] Mage: The Awakening p. 89
  • Vird (••) [Succumb to the Book of Transformation] Grimoire of Grimoires p. 43 * & **

Adamantine Arrow Merits

  • Fighting Style: Adamantine Hand (• to •••••) [Awakened, 5 dots of Fighting Style Merits (at least one of which must have 3 dots), Status (Adamantine Arrow) 2, dots in the relevant Arcanum greater than dots in Adamantine Hand] The Adamantine Arrow p. 53
  • Oathbound (• to •••••) [Awakened, Adamantine Arrow] The Adamantine Arrow p. 63 *

Guardians of the Veil Merits

  • Ancient Signs (•••) [Occult 3, Status (Guardians of the Veil) 1] The Guardians of the Veil p. 58
  • Masque (•) [Manipulation 3, Status (Guardians of the Veil) 1] The Guardians of the Veil p. 69

Mysterium Merits

  • Athenaeum (• to •••••) [Status (Mysterium) 1] The Mysterium p. 66
  • Graduate of Otranto (•••) [Acanthus, Status (Mysterium) 1, graduate of the Scuola di Otranto] The Mysterium p. 72
  • Mystery Initiation (• to •••••) [Status (Mysterium) at least equal to dots in Mystery Initiation]
  • Scriptorium (•• to •••••) The Mysterium p. 67

Sanctum Merits

All Sanctum merits have the prerequisite of a Sanctum, to which these merits are applied.

  • Alchemical Lab (• to •••••) Tome of the Mysteries p. 146
  • Guardian Ghost (•• to •••••) Sanctum and Sigil p. 85
  • Guardian Retainer (• to •••••) Sanctum and Sigil p. 85
  • Guardian Spirit (•• to •••••) Sanctum and Sigil p. 86
  • Hallow (• to •••••) Mage: The Awakening p. 83
  • Portable (•) The Mysterium p. 141
  • Sanctum (• to ••••• {Security, Size}) Mage: The Awakening p. 86
  • Sanctum Gauntlet (• to ••) Sanctum and Sigil p. 86
  • Sanctum Materials (varies) Sanctum and Sigil p. 86

Legacy Merits

  • Celestial Name (• to •••••••) [Thrice-Great] Legacies: The Ancient p. 114
  • Dreamland (• to •••••) [Dreamspeaker] Legacies: The Ancient p. 21
  • Skald Cant (•) [Skald, Composure 2, Expression 2] Legacies: The Ancient p. 86

Sleepwalker Merits

  • Banner-Bearer (• to •••) [Sleepwalker or Proximus] Custom
  • Hardened Pattern (• to •••) [Sleepwalker or Proximus] Custom
  • Ritual Assistant (••) [Sleepwalker or Proximus, Occult ••] Custom
  • Sleepwalker (••••) [Mortal, PrP required] Mage: The Awakening p. 334


Summoner Merits

  • Guise of Death (•••••) [Stamina 4, Gnosis 5] Summoners p. 184
  • Otherworldly Lore (••••) [Gnosis 3] Summoners p. 184
  • Slayer (•••) [Awakened, Occult 4, Brawl or Weaponry 4] Summoners p. 185
  • Summoning Circle (• to •••) [Sanctum Size 1] Summoners p. 185 *
  • Supernal Anchor (•••••) [Gnosis 5] Summoners p. 186 *
  • Supernal Companion (•••••) [Awakened] Summoners p. 186

Possessed

Possessed Merits

Vampire Merits

Kindred Merits

  • Armor of Scars (• to •••••) Night Horrors: Immortal Sinners p. 101
  • Bad Breeding (• to •••) Ventrue: Lords Over the Damned p. 105
  • Bugman Network Membership (••• or •••••) Night Horrors: Immortal Sinners p. 64
  • Cacophony Listener (••• to •••••) Daeva: Kiss of the Succubus p. 102
  • Close Family (• to •••) Daeva: Kiss of the Succubus p. 117
  • Doll Face (•) Mekhet: Shadows in the Dark p. 118
  • Dream Visions (•••) Mekhet: Shadows in the Dark p. 119
  • Guardian Spirit (•• to •••••) [Haven] Sanctum and Sigil p. 86
  • Ghost Eater (•••) Book of the Dead p. 54
  • Good Breeding (• to •••) Ventrue: Lords Over the Damned p. 106
  • Haunted Channel (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 109
  • Haunted Hand (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 109
  • Haven (• to ••••• {Size, Security, Location}) Vampire: The Requiem p. 100
  • Haven {Occultation} (• to •••••) [Haven - Size 3 or less] Mekhet: Shadows in the Dark p. 118
  • Herd (• to •••••) Vampire: The Requiem p. 102
  • Inhuman Resistance (•••) [Gangrel] Gangrel: Savage and Macabre p. 113
  • Inherited Resistance (•• or ••••) [Ventrue, Dominate 1 or Animalism 1] Ventrue: Lords over the Damned p. 106
  • Kindred Medium (•• or ••••) [Wits 2] City of the Damned: New Orleans p. 93
  • Liver-Eating (•••) [Blood Potency 2] Mythologies p. 67
  • Lordly Palette (• to •••) Ventrue: Lords Over the Damned p. 106
  • Occultation (• to •••) [No dots in Fame] Mage: The Awakening p. 86 or Mekhet: Shadows in the Dark p. 120
  • Of Rose and Thorn (••••) [Blood Potency 2, Animalism 2] Gangrel: Savage and Macabre p. 113
  • Pack Blooded (••) [Must belong to a coterie where at least one other member possesses this Merit] Gangrel: Savage and Macabre p. 114
  • Savage Kenning (•••) [Gangrel, Animalism 1 or Animal Ken 1, CG Only] Gangrel: Savage and Macabre p. 114
  • Shadow Cult Initiation (• to •••••) [Mortal for 1 dot, ghoul for 2 dots, Kindred for 3 or more] Vampire: The Requiem p. 102
  • Status (City) (• to •••••) Vampire: The Requiem p. 102
  • Status (Clan) (• to •••••) Vampire: The Requiem p. 102
  • Status (Covenant) (• to •••••) Vampire: The Requiem p. 102
  • Swarm Master (••••) [Blood Potency 3, Humanity no greater than 5] Night Horrors: Wicked Dead p. 108
  • Swarm Mind (••) [Protean 4] Gangrel: Savage and Macabre p. 114
  • True Worm (•••) Nosferatu: The Beast That Haunts the Blood p. 109
  • Undead Menses (•••) Gangrel: Savage and Macabre p. 115
  • Unliving Anchor (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 109
  • Unyielding Mask (••• or ••••) Nosferatu: The Beast That Haunts the Blood p. 110
  • Voyeur (••• or •••••) [Daeva] Daeva: Kiss of the Succubus p. 117

Carthian Merits

  • Carthian Lawyer (••) [Academics 1, Status (Carthian Movement) 1] Carthians p. 184
  • Carthian Pull (• to •••••) [Status (Carthian Movement) at least equal to dots in Carthian Pull] Carthians p. 181
  • Coder Clique (•) [Computer 2, Status (Carthian Movement) 1] Carthians p. 181
  • Current Events Circle (•) [Politics 2, Status (Carthian Movement) 1] Carthians p. 182
  • Debate Club (•) [Persuasion 2, Status (Carthian Movement) 1] Carthians p. 182
  • Encounter Group (•) [Empathy 2, Status (Carthian Movement) 1] Carthians p. 182
  • Fighting Style: Swarm Tactics (• to ••) [Brawl or Weaponry 2, Status (Carthian Movement) 1] Carthians p. 183
  • Lab Section (•) [Medicine 2, Status (Carthian Movement) 1] Carthians p. 182
  • Night Doctor Surgery (•••) [Medicine 3, Status (Carthian Movement) 1, membership in a Night Doctor clique] Carthians p. 183
  • The Right Bar (•) [Streetwise 2, Status (Carthian Movement) 1] Carthians p. 182
  • Science Workshop (•) [Science 2, Status (Carthian Movement) 1] Based off Carthians p. 181 merits. Built by Doc.
  • Study Group (•) [Academics 2, Status (Carthian Movement) 1] Carthians p. 181
  • Theater Society (•) [Expression 2, Status (Carthian Movement) 1] Carthians p. 182

Circle of the Crone Merits

  • Altar (• to ••) Circle of the Crone p. 40
  • Temple (• to •••••) Circle of the Crone p. 42

Invictus Merits

  • House Membership (• or •••) [Kindred or Ghoul] The Invictus p. 187
  • Torpor Connection (• to •••••) [Kindred, Presence 2, House Membership 1] The Invictus p. 187
  • Speaker for the Eclipsed (• to •••••) [Kindred, Torpor Connection 3] The Invictus p. 188
  • Will of the Dynasty (•••) [Kindred, House Membership 3] The Invictus p. 188
  • Virtue's Twin (•••) [Kindred, House Membership 3] The Invictus p. 188
  • Tap the Torpid Mind (• to •••••) [Kindred, House Membership 3, Speaker for the Eclipsed 1] The Invictus p. 188

Ordo Dracul Merits

  • Crucible Ritual (•••) [Resolve 2, 1 or more Coils] Ordo Dracul p. 202
  • Fontal Ritual (••) [Academics 1, Occult 2] Ordo Dracul p. 202
  • Geomantic Nexus (• to ••••• {Size}, • to ••• {Potency}, •• {Seals}) [Wits 2, Occult 3] Ordo Dracul p. 202
  • Mind of the Devouring Worm (•••) [Kindred, Intelligence 3] Ordo Dracul p. 204
  • Mind of the Inscrutable Hydra (••) [Mind of the Unblinking Serpent] Ordo Dracul p. 204
  • Mind of the Unblinking Serpent (••) [Mind of the Devouring Worm] Ordo Dracul p. 204

Ghoul Merits

  • Inherited Ghoul (••) [Ghoul, CG Only] Ghouls p. 71
  • Regnant (• to ••••• {Power, Favor}) [Ghoul] Ghouls p. 71
  • Source Sympathy (•••) [Ghoul, Empathy 3] Ghouls p. 73
  • Sexualized (••) Ghouls p. 73

Domain Merits

  • Cant Fluency (•) [Politics, Occult, or Streetwise 1] Damnation City p. 200
  • Cant Savvy (•) [Intelligence 2, Investigation, Occult, or Streetwise 1] Damnation City p. 200
  • Connections (• to •••••) [Presence 2, Politics 2 or Streetwise 3] Damnation City p. 200
  • Domain (• to •••••) [Fealty Flaw] Damnation City p. 200
  • Feeding Ground (• to •••••) [Fealty Flaw for the four- and five-dot versions] Damnation City p. 202
  • Site (• to •••••) Damnation City p. 202
  • Tenant (• to •••••) [Domain Size 1 per instance of Tenant, Fealty Flaw] Damnation City p. 202
  • Vassal (• to •••••) [Domain Size 1 per instance of Vassal, Fealty Flaw] Damnation City p. 203

Necropolis Merits

  • Bleak Annals (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 113
  • Caldarium (•••• or •••••) Nosferatu: The Beast That Haunts the Blood p. 115
  • Catacombs (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 115
  • Dark Temple (••) Nosferatu: The Beast That Haunts the Blood p. 115
  • Garbage Pit (••) Nosferatu: The Beast That Haunts the Blood p. 116
  • Labyrinth Guardians (•••) Nosferatu: The Beast That Haunts the Blood p. 116
  • Necropolis (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 113
  • Necropolis Specter (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 117
  • Sepulchers (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 117
  • Trapdoor (• to •••••) Nosferatu: The Beast That Haunts the Blood p. 117

Ancient Merits

  • Devoted (• to •••••) Ancient Mysteries p. 65
  • Distant Sympathy (••) [Blood Potency 6] Ancient Mysteries p. 66
  • Remnant of Clarity (• to •••) [Blood Potency 4] Ancient Mysteries p. 66
  • Requiem Diary (• to •••••) Ancient Mysteries p. 66
  • Taste of the Strange (•) [Blood Potency 7] Ancient Mysteries p. 67
  • Tenacious Consciousness (••) [Resolve 3] Ancient Mysteries p. 67
  • Tomb (• to ••••) [Haven 1] Ancient Mysteries p. 67
  • Vice Over Virtue (••) [Blood Potency 3, Humanity no greater than 5, undead at least 100 years] Ancient Mysteries p. 68
  • Vitae Connoisseur (•) [Blood Potency 3] Ancient Mysteries p. 68
  • Zeal (••) [Resolve 3] Ancient Mysteries p. 68

Paths of the Blood Gods

  • The Enlightened Code of the Lawgiver (• to ••••) [Composure 3, Academics, Politics or Science 2, Virtue is not Hope] Mythologies p. 40
  • The Red Path of Aeshma (• to ••••) [Resolve 3, Occult 2, Virtue is not Temperance] Mythologies p. 41
  • Travails of the Unifier (• to ••••) [Resolve or Composure 3, Academics 2, Virtue is not Charity] Mythologies p. 40

Werewolf Merits

Uratha Merits

  • Animal Magnetism (•••) The Rage p. 105
  • Auspice Blessing (•) [One auspice Affinity Skill at 2, CG only] The Rage p. 103
  • Ephemeral Reckoning (•• or ••••) The Rage p. 103
  • Fetish (• to •••••) Werewolf: The Forsaken p. 81
  • Fighting Style: Tooth and Claw (• to •••••) [Strength 2, Dexterity 3, Stamina 3, Brawl 2] The Rage p. 103
  • Fighting Style: Wolfpack (• to ••••) [Dexterity 3, Stamina 2, Brawl 3, Primal Urge 1] The War Against the Pure p. 44
  • Heal like Stone (••) Blood of the Wolf p. 22
  • Language (First Tongue) (•)
  • Metabolic Control (••) [Stamina 3] The Rage p. 105
  • Moon-Centered (••) The Rage p. 103
  • Predator's Gaze (••) [Presence 2, Intimidation 2] The Rage p. 105
  • Synergistics (••) [Rituals 3] Tribes of the Moon p. 150
  • Totem (• to •••••) Werewolf: The Forsaken p. 81

Auspice Merits

  • Far-Runner's Intuition (•••) [Irraka, Survival 2, Streetwise 2, shared Totem Merit 10] Signs of the Moon p. 30
  • Mercy of Luna (•••) [Irraka] Signs of the Moon p. 30
  • Naturally Deceptive (•••) [Irraka, Cunning 4] Signs of the Moon p. 30
  • Pathfinder's Blessing (••••) [Irraka] Signs of the Moon p. 30

Pack Merits

  • Pack Affinity (• or •••) The Rage p. 156
  • Pack Tactics (• to •••••) The Rage p. 156
  • Synergy (••) The Rage p. 156

Territorial Merits

  • Eyrie (•••) [Defined territory] Territories p. 47
  • Local (••) [Defined territory] Territories p. 47
  • Nimble Defender (••••) [Defined territory] Territories p. 47
  • Secret Paths (••) [Defined territory] Territories p. 47
  • Short Cuts (•) [Defined territory] Territories p. 47
  • Scout (••) Territories p. 48
  • Staunch Defender (•••) [Defined territory] Territories p. 48
  • Vicious Attacker (•••) Territories p. 48

Lodge Merits

  • Ancestral Vessel (• to ••••) [Lodge of Voices] Lodges: The Faithful p. 104
  • Chain-Breaker (••••) [Lodge of Ashes, Harmony 8] Lodges: The Faithful p. 35
  • Fighting Style: Fury Choir (• to •••) [Lodge of the Fury Choir] Signs of the Moon p. 174
  • Howl Code (•) [Lodge of the Black Woods] Lodges: The Splintered p. 40
  • Prophet's Voice (•••) [Uratha or Wolf-Blooded, Resolve 2, Lodge of Prophesy or CGen only] Lodges: The Faithful p. 79

Wolfblooded Merits

  • Crescent Moon's Birth (••) Werewolf the Forsaken, 2nd Edition p.305
  • Fenris-Ur's Blood (••) Werewolf the Forsaken, 2nd Edition p.304
  • Fetish (• to •••) [Wolf-Blooded 2 for a talen or Wolf-Blooded 3 for a fetish] Blood of the Wolf p. 125
  • Full Moon's Birth (••) Werewolf the Forsaken, 2nd Edition p.305
  • Ghost Child (••) Werewolf the Forsaken, 2nd Edition p.304
  • Gibbous Moon's Birth (••) Werewolf the Forsaken, 2nd Edition p.304
  • Half Moon's Birth (••) Werewolf the Forsaken, 2nd Edition p.305
  • Hikaon-Ur's Blood (••) Werewolf the Forsaken, 2nd Edition p.304
  • Kamduis-Ur's Blood (••) Werewolf the Forsaken, 2nd Edition p.304
  • Lunatic Glare (••) [Wolf-Blooded 3] Blood of the Wolf p. 125
  • No Moon's Birth (••) Werewolf the Forsaken, 2nd Edition p.305
  • Pack Bond (• to •••) Werewolf the Forsaken, 2nd Edition p.305
  • Sagrim-Ur's Blood (••) Werewolf the Forsaken, 2nd Edition p.304
  • Skolis-Ur's Blood (••) Werewolf the Forsaken, 2nd Edition p.304
  • Watched (• to •••••) [Wolf-Blooded 2] Blood of the Wolf p. 126
  • Wolfblooded (•• to •••••) [Mortal, chargen only] Blood of the Wolf p. 126

Shapechanger Merits

  • Altar Stone (• to •••••) The War Against the Pure p. 183
  • Bezoar (••) The War Against the Pure p. 183
  • Fighting Style: Savage Fury (• to •••••) [Wits 3, Strength 3, Feral Heart or Primal Urge 3] The War Against the Pure p. 183
  • Old Blood (• to •••) The War Against the Pure p. 184
  • Prey Charm (•••) The War Against the Pure p. 185