Parent Path: Moros
Order: Free Council
Nickname: Kyrsy (Rats), Hotheads (pejorative)
Blessings: Death: Grim Sight (•), Speak with the Dead (•), Entropic Shield (••), Ghost Summons (••), Suppress Aura (••), Ghost Gate (•••), Restore Corpus (•••), Suppress Own Life (•••) Matter: Find the Hidden Hoard (•), Alter Accuracy (••), Steel Windows (••), Temporary Repair (•••) Fate: Evil Eye (••), Exceptional Luck (••), Monkey's Paw (•••)
Prime: Celestial Fire (•••) Space: Scrying (••) Time: Perfect Timing (•)
Weakness: Every member of the Krovora Dynasty suffers from the curse of Poteri Uma. While the Dynasty as it stands is far-removed from their origins they still fill the occasional clawing at their mind. All Rats suffer from the Nightmare Flaw (Book of the Dead, page 159) wherever they rest. Additionally, the Rat loses the 10-again quality to all Composure rolls, and 1s rolled while using Composure remove successes.
Character Generation: No restrictions / incentives
Source: Player Submitted
Order: Silver Ladder
Description: Descendants of Cassandra of Troy - speaker of prophecy that no one believed. Though sheltered from total destruction, these Proximi are unable to share their visions. They have adapted by maintaining a stringent code of honor and earning the trust of their Order. Many of the Priamid are trusted to act on their visions without justification - and abuse of this trust is seen as a grave offense to the Dynasty. However, their inability to justify their actions frequently makes them look impulsive and arrogant - often leading them to work in very small groups (if not completely alone). Decide what needs to be done, get it done, then report back.
Blessings: Death — Forensic Gaze (•), Grim Sight (•), Speak with the Dead (•), Ghost Summons (••), Touch of the Grave (••), Suppress Own Life (•••); Devouring the Slain (••••);Fate — Interconnections (•), The Evil Eye (••), Fabricate
Fortune (•••), Forbidden Fate (••••), Destroy Bindings (••••); Time — Perfect Timing (•), Postcognition (••), Divination (•••), Occlude Destiny (•••), Prophecy (••••)
Curse: Modern Priamids can never accurately relay information learned through the use of personal supernatural abilities. These include Blessings, Awakened rotes and thaumaturgical spells. The Priamid involuntarily tells falsehoods or omits information, even when magically commanded. Telepathic examination yields false visions and for the purpose of supernatural oaths, Priamids are not considered to be lying when the Curse affects their testimony. They know their Curse but are never consciously aware of its effects on their speech and actions. Thus, they can’t identify their own errors unless someone else points them out. Even then, the Priamid makes inaccurate corrections, compounding the problem.
The Dynasty adapts to the situation by keeping its collective mouth shut. When members know something’s up they act and ask for any help they need without explaining themselves. This tends to rub uninitiated allies the wrong way, but théarchs who work with the Dynasty have learned to take their requests on faith.
Character Generation: No restrictions
Source: Silver Ladder, pg. 69
Parent Path: Mastigos
Patron Order: Mysterium
Nickname: Monks, Dreamers
Description: Descendants of a family of farmers whose adherence to the Tao and their own unique wisdom led them to become minor deities in their local community. These Proximi find themselves excelling in the Astral realm, able to integrate themselves into the Dreamtime with ease. They will often record their experiences for the benefit of the Order and are often employed in Astral missions.
Appearance: The Shao are all of Chinese descent, though how many generations back is always variable. While there is no real set "look" to them, almost all of the Shao have a naturally relaxed "feel" to them - they seem laid back, in control, and unearthly calm. Many will have a distant look in their eyes, never quite focused on the now (as they're often thinking back to the Astral).
Blessings: Mind: One Mind, Two Thoughts (•), Mental Shield (••), Misperception (••), Willful Process (••), Astral Invitation (•••), Preserve Astral Object (•••), Preserve Astral Space (•••), Seal Oneiros (•••), Augment the Mind (•••), Dream Bridge (••••) Life: Cleanse the Body (•), Body Control (••), Self-Healing (••), Self-Purging (••) Prime: Supernal Vision (•), Astral Tass Conversion (•••) Time: Divination (•••)
Curse: The Shao Proximi are tied inexorably with the Astral and find it difficult to separate the two aspects of themselves. While in any Astral realm (including the Oneiros), any damage taken is not done to the WP, but is, instead, inflicted on the Proximus’s physical body as bashing damage. For illnesses/disease/toxins – the appropriate physical manifestation is used instead. This damage must be healed naturally and cannot be healed with magic.
Character Creation: These proximi are almost always going to have merits such as Lucid Dreamer/Dreaming, Meditative Mind, Patient, Higher Calling, Dream, etc. Almost all of the Shao dynasty are Taoists, though this is not a requirement for the Dynasty.
Oblations: meditation, lucid dreaming
Concepts: Yoga instructor, martial artist, monk, new-ager, philosopher
Source: Developed by Hiraeth
Parent Path: Mastigos
Patron Order: Silver Ladder
Nickname: Stewards, Attendants, Slaves (vulgar)
Description: The members of this Dynasty became prized members of the Silver Ladder’s support staff. While originally the family served its ancestors, successive generations became more generically Ladder, serving the Order as a whole rather than any specific member. They were entrusted with many of the details of day-to-day life as well as low level Supernal matter - often integrated into businesses, local politicals, and other sleeper affairs. It's not uncommon to see these Proximi wherever the desire for more influence can be found.
Appearance: The Vicarians are generally European, originating in Italy but spreading throughout the continent and into the new world as the Order’s members spread their own influence. While the true members of the specific bloodline have recorded their ancestry very diligently, there are other Proximi born frequently into the Dynasty that are not descendants of Prospero Bellini, though they may have similar histories of family service.
Blessings: Mind: One Mind, Two Thoughts (•), Mind Merge (•), First Impression (••), Incognito Presence (••), Memory Hole (••), Mental Shield (••), Diplomat’s Protection (•••), Multi-tasking (•••), Augment the Mind (•••), Imposter (•••), Telepathy (•••), Universal Language (•••) Space: Finder (•), Scrying (••), Co-location (••••) Life: Simulate Basic Needs (••) (Banisher’s pg. 57) Fate: Interconnections (•), The Perfect Moment (••)
Curse: The Vicarians are predisposed to service to the Silver Ladder and their service is written into their very essence. The Vicarians suffer a -1 penalty in rolls involving Silver Ladder status (in addition to any other status negatives) or Silver Ladder members enjoy a +1 bonus in rolls involving Silver Ladder status against the Vicarians. This Curse persists beyond a Vicarian’s Awakening.
Character Creation: This Proximi generally have merits like Eidetic Memory, Good Time Management, Bureaucratic Navigator, etc. These proximi are almost always heavily involved in the Order, not many are "just finding out".
Oblations: Doing paperwork, running errands, filing, acting in someone else's stead
Concepts: Politicians, personal assistants, lawyers
Source: Developed by Hiraeth
Parent Path: Mastigos
Patron Order: The Mysterium
Nicknames: Schrodingers, Searchers, Mentats
Description: Descendants of a long line of psychics highly attuned to the thin veil between worlds. They came to the attention of the Mysterium long ago when rumors came to their attention of psychics so attuned that they could bridge the worlds themselves, travelling not just between the known states, but crossing between universes. If this were true, it hasn’t happened in more than two hundred years, but the Mysterium watches all the same, hoping to learn if there truly is a multiverse beyond what is known, and if so, how to harness such knowledge.
While the Mysterium’s hopes of unraveling the mysteries of other universes have not been fruitful, the Order has gained a powerful resource. The Everetts have strong sensory abilities, starting with the minds and emotions of those around them and the fabric of nature around them. This strong sensory ability has extended to the point of sensing the thin veil between universes, able to read the possibilities of each newly created universe as a consequence of each possible decision as well as bridging the gaps between thin points in the fabric of space to travel in an instant. The Proximi are strongly attuned to bridging points between conscious states and the shifting points in space as well as searching the minds of those around them. In more recent times, as quantum mechanics was postulated, the Many Worlds Interpretation came to be an apt explanation for something the Proximi had been trying to explain for some time. Unfortunately, with minds so open and attuned to the worlds beyond this one, they’ve been cursed with shades and whispers and the possibility of cracking under the mental pressure of seeing the darker of possibilities of their life in the multiverse.
Blessings: Mind: Aura Perception (•), One Mind, Two Thoughts (•), Third Eye (•), Memory Void (••), Voice from Afar (••), Augment the Mind (•••), Multitasking (•••), Sleep of the Just (•••), Telepathy (•••), Dream Traveler (••••), Read the Depths (••••)Fate: Interconnections (•), Quantum Flux (•), Exceptional Luck (••)Space: Correspondence (•), Portal (•••)Time: Momentary Flux (•) Temporal Eddies (•) Temporal Wrinkles (•) Flip of the Coin (••).
Curse: The Everetts are constantly attuned to the possibilities the universe offers, sensing shadings of what might be or is, off-shoots of each decision available at every moment in time and the immediate outcomes of them. They “hear” unintelligible whispers or “see” phantom images of movement that are just visible enough without being coherent enough to provide detail: each sense flooded with indecipherable input to distract and disorient. Sometimes this can even manifest as unconscious shifts, reacting to others as their alternate selves without realizing it or understanding it. The Proximus may fortify their mind, closing themselves off from their gift, but the temporary relief has the possibility of a darker backlash as their ability reestablishes itself.
In game mechanics, the Everetts suffer -2 on all actions. The Proximus may ignore the Curse for a day by spending a point of willpower, though doing so will result in a mild derangement that lasts for the day, with the derangement becoming severe if they use a blessing while ignoring the Curse.
Typical derangements include: Dissociation (commonly associated with feeling as if the world is not their world, that their mind is attached to a version of themselves from another world, able to observe with little control, or maybe they’re locked out of their body which is controlled by the mind of a version of them from another world), Fixation (did the Everett chose the correct/incorrect outcome visible in another universe, etc), Fugue, Goetic Fracture (fighting a darker, negative alternate version of the character or a loved one), Hypnagogic Hallucination, Inferiority (always unable to choose the wrong path, the worst possible version of themselves from all the parallel universes), Memory Obsession (typically concerns as to whether the Everett is remembering thing from this universe or another), Multiple Personality Disorder (typically an alternate version of the character), Paranoia (typically concerns as to whether the person switched with an alternate universe version of that individual, or if you’ve been mistaking him/her for a version from another universe), Phobia (typically fearful of something/one who is darker/evil in another universe), Suspicion (as Paranoia), and Waking Nightmare (typically fighting an alternate version of the character or a loved one).
The Curse is not lost on Awakening.
Character Generation: These proximi are almost always going to have merits such as Area of Expertise, Danger Sense, Eye for the Strange, Indomitable, Iron Will, Lucid Dreamer/Dreaming, etc
Source: Player Submitted