Immortal/Applications

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Immortal: Applications

Age

  • There is no age limit. We will however be giving things a look over if you want to be older than 2000 years or something of that nature. Common sense still wins out.
  • Patchwork People are not allowed before the 1800's due to them being a fairly new template in the book and given that the process wasn't created any earlier than that.
  • Please note that if you are more than 200 years of age, you would not have been in the Fallcoast area for an extended amount of time during the first part of your life.

Lesser Immortals

Guidelines

  • Lesser Immortals wanting to join the sphere please use the Mortal Guidelines when going through Chargen.
  • You then add in your respective information for you Immortal template.

Lesser Immortals CAN (unless otherwise noted)

  • learn Thaumaturgy/Psychic merits. (Requires a PrP if Becoming after Chargen.)
  • take the Gatekeeper merit (CG Only).
  • take the Sleepwalker and related merit. (Exception: Wardens and Blood Bathers)
  • take the Beast-Kin merit. (Exception: Wardens)
  • make pledges.
  • become Ensorcelled
  • make demonic pacts. (Exception: Wardens)
  • be members of a Cult of one of the Things That Must Not Be. (Exception: Wardens)
  • become a Thrall. (Exception: Wardens)

Lesser Immortals CANNOT

  • be Fae-Touched (without losing their template)
  • be Ghouls (without losing their template)
  • be Proximi (without losing their template)
  • be Wolfblooded.
  • be Hunters of any kind.

Body Thieves

  • Societies The Societies from the book are permitted. Original societies must be applied for and must accept new recruits.
  • Amulet Merit: This needs to be created as a +note on your character using the following format where rank is the dot worth, edited as appropriate to contain the included features of the amulet:
+note me/Active Amulet <Rank>=
 <Description>
  
   <+#> Bonus to <Attribute> (If included on Amulet)
   <Instilled Body Thief Merit> (If included on Amulet)
   Duration: Permanent until Amulet Removal (If included on Amulet)

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/Talent=Mentally|Magically
sheet/set <player>/Society=<Body Thief Society>
sheet/set <player>/Merit=Status:1/<Body Thief Society>
sheet/set <player>/Merit=<Free Society Defining Merit>:#/Society Defining Merit
If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit

Blood Bathers

  • Morality begins at 5, not 7, and all blood bathers receive 10xp and do not need to roll for derangement for this lowering. They can lower Morality further for additional experience points as usual with the appropriate derangement rolls.
  • Construct the Bathing Ritual and document it in a player +note.
+note me/Blood Bath Ritual=
 Bath: <requirement> <cost>; <requirement> <cost>; Etc
 Blood: <requirement> <cost>; <requirement> <cost>; Etc
 Frequency: <requirement> <cost>; <requirement> <cost>; Etc
 Preparation: <requirement> <cost>; <requirement> <cost>; Etc
 Effects: <requirement> <cost>; <requirement> <cost>; Etc
 
 Concept: <Summary>
  • Willpower ratings begin at Resolve + Composure – 1, since they must expend a dot of Willpower to make the Ritual work. The player can buy back this dot for eight experience points.

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/Morality=5
willpower/mod <player>=-1
If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit

Eternals

  • Your Anchor must be documented in a player +note.
+note me/Eternal Anchor - <Item>=
 Description:
 Durability:

Template

Please copy, paste, and edit the following information into your Character App Job.

If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit

Patchwork People

  • Patchwork People begin play with +1 Strength, +1 Dexterity, +1 Stamina and the Striking Looks 2 merit.
  • All Patchwork People are members of the ultra wealthy and must purchase five dots in Resources.

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/attribute=Strength:<Current + 1>
sheet/set <player>/attribute=Dexterity:<Current + 1>
sheet/set <player>/attribute=Stamina:<Current + 1>
sheet/set <player>/Merit=Striking Looks:1/<Striking Looks Descriptor>
If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit

Purified

  • This is a Major Supernatural Template
  • Starting Chi is 1, but can be raised using Chargen Merit Dots (3 dots per raise) limited to a max of 3. On grid Becoming characters may spend XP to raise it.
  • Start with 4 dots to assign to Siddhi or Numina, one which must be Siddhi Projection 1.
  • Start with 1 dot of Occult Skills and 5 Skill Points to assign as wanted and 3 extra Merit Points. These extra merit and skill dot points function like standard dot points; in order to raise something to 5, it costs 2 points, not 1.
  • Start with Language (First Tongue)
  • Start with Unseen Sense (Active Powers) and Unseen Sense (Spirit & Shadow Realm)

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/siddhi=Projection:1
sheet/set <player>/siddhi=<Siddhi>:<Rank> OR sheet/set <player>/numina=<Numina>
sheet/set <player>/siddhi=<Siddhi>:<Rank> OR sheet/set <player>/numina=<Numina>
sheet/set <player>/siddhi=<Siddhi>:<Rank> OR sheet/set <player>/numina=<Numina>
sheet/set <player>/skill=Occult:<Current + 1>
sheet/set <player>/skill=<Skill>:<Current + #> - Include this for extra skill points raises
sheet/set <player>/merit=<Merit>:<Dots> - Use this for spending your 3 merit points
sheet/set <player>/merit=Language (Spirit Tongue):1
sheet/set <player>/merit=Unseen Sense:3/Active Powers
sheet/set <player>/merit=Unseen Sense:3/Spirit & Shadow Realm

Reborn

  • Reborn begin play with the Meditative Mind 1 merit.
  • All Languages cost 1xp.
  • Reborn that do not take Psychic, Thaumaturge or Cult merits count as Mortal. Not Mortal+.

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/merit=Meditative Mind:1
If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit

Wardens

  • Wardens begin play with +1 Resolve, +1 Strength and +1 Stamina at all times. This is outside of the additional +1 they receive to their physical attributes while within their territory.
  • Because Wardens are the only template on game with a population limit, to maintain the spirit's blessing players must remain active. There is no hard rule for this determination, but if activity is deemed to be insufficient, a Warden will have their template shifted to Mortal and any associated benefits will be lost. Activity decisions will not be made without first speaking with the player, so no one will lose their template to whim or without notice.
  • MAY purchase Thaumaturgical Paths or Psychic Merits. (Requires a PrP if Becoming after Chargen.)
  • MAY become Vitae Addicted, per the Flaw.
  • Wardens CANNOT
  • make Demonic Pacts or join a Cult
  • have other minor Templates, or have the Beast-Kin/Sleepwalker merits (these are lost upon Becoming a Warden)
  • become a vampires Thrall and cannot be Ghouled without losing their Warden template

Territories are broken down by the grid zones:

  • Fallcoast: Autumn
  • Hanging Hills: Hannah
  • Greater Hanging Hills:
  • Fallcoast Islands:

Template

Please copy, paste, and edit the following information into your Character App Job.

sheet/set <player>/attribute=Resolve:<Current + 1>
sheet/set <player>/attribute=Strength:<Current + 1>
sheet/set <player>/attribute=Stamina:<Current + 1>
If you are also going Psychic
sheet/set <player>/merit=<Psychic Defining Merit>:4/Psychic Defining Merit

If you are also going Thaum
sheet/set <player>/merit=<Thaum Defining Merit>:4/Thaum <Path> Defining Merit