How To Apply
Below are templates you can copy/paste into your CG job to make things easier for staff and quicker for your approval. Just change the following information to suit your character. (I.E., change Seeming to Clan/Path/etc, Kith to Archetype/Accord/etc, Court to Order/Covenant/Tribe/etc. A mage specific template can be found here.) Also note that these are general guidelines; some spheres prefer to have +xpreq jobs submitted for Character Generation XP spends. Please check your sphere's specific wiki page for instructions with regard to applying into the sphere.
For specialized information regarding application to your chosen sphere, please check their respective pages from the list below:
Seeming: Beast Kith: Truefriend Court: Spring Entitlement: Bronze Beylik Free Spec: Athletics: Archery Starting Contracts: Stone 3, Omen 2 Saved 3 merit points to raise Wyrd from 1 to 2 Starting XP: 50 + 5 (Dropping Clarity to 6) = 55 +xp/award YOURNAME=55:Starting XP + Clarity drop sheet/set YOURNAME/seeming=Beast sheet/set YOURNAME/kith=Truefriend (Only your first kith, dual kiths will go down by the merit) sheet/set YOURNAME/freehold=Sentinel Rock (This is mandatory without good reason.) sheet/set YOURNAME/court=Spring sheet/set YOURNAME/merit=mantle:1/court name (this is important!) sheet/set YOURNAME/Entitlement=Bronze Beylik sheet/set YOURNAME/specialty=Athletics:Archery sheet/set YOURNAME/contract=Stone:3 sheet/set YOURNAME/contract=Omen:2 sheet/set YOURNAME/wyrd=2 sheet/set YOURNAME/clarity=6
To explain: The first bit is just a list of things that apply to the character. Change as needed. Then note if you saved merit points to raise power stat. Please note what XP you're getting, even if it's just the starting XP of 50.
The last part that may look confusing, this is just a thing that staff can copy/paste to set everything you listed up top. The first line, change the name, the XP total, and add/delete any XP sources. (Wiki, motley, local, etc)
+xp/award YOURNAME=50:Starting XP This will give YOURNAME 50xp and note that it's from Starting XP
The next lines actually set things on your sheet. Just alter the name then change it to suit your sphere. Seeming for Clan or Path, etc. If it's a single word with no value (Such as Seeming is Beast) then just do
If it has a value, but isn't a pool like Wyrd/Gnosis/Humanity/etc, you do the TYPE of stat, name of the stat, then the NEW value after the : not how much you're raising it. This works for sphere powers, attributes, etc.
sheet/set YOURNAME/contract=Stone:2 will set Stone to 2 on YOURNAME's sheet sheet/set YOURNAME/Discipline=Celerity:3 will set Celerity to 2 on YOURNAME's sheet.
If it has a value and IS a pool, then you do the name of the stat then the value.
sheet/set YOURNAME/Wyrd=3 This will set Wyrd to 3 on YOURNAME's sheet sheet/set YOURNAME/Gnosis=5 This will set Gnosis to 5 on YOURNAME's sheet.
If you're setting a specialty, it's a little different. The type of stat is specialty, but the value is the name of the specialty. So to set a specialty of Archery on Athletics, you'd type:
Maybe you're trying to set a merit or two? Syntax changes again, but never fear, merits are largely the same when done via command no matter your sphere. Note that anything following the slash is a comment on the merit itself and should be used to denote descriptors for merits such as Contacts, Allies, and similar merits. The number indicates the level of the merit you have. Syntax is provided here:
sheet/set YOURNAME/merit=Contacts:1/The Name of Your Contact Here
But hey, maybe you're a mage, and you're an Order mage so you have fancy rotes! Never fear, rotes are simple. Include the spell name, not the rote's name, and the spell's level within its arcana and make sure that your comment includes the rote's relevant roll combined with a dash with an acronym to the rote's origin book and its page number:
sheet/set YOURNAME/rote=Spell Name:#/Stat+Stat+Arcana - MtA ###
Remember that each change to your sheet that requires Experience Points to be spent should have a matching command for this expenditure. We use graduated costs here so that even if a merit does not have dots at a level, you still have to pay for those dots. For example, if a Merit only has a 5 dot version (Mind Reading for example) it does not cost 10xp (5 dots x 2xp), it costs 30xp ((1 dot x 2xp = 2) + (2 dots x 2xp = 4) + (3 dots x 2xp = 6) + (4 dots x 2xp = 8) + (5 dots x 2xp = 10)). The Syntax for XP spends is:
So for the above example it would be:
+xp/spend YOURNAME=30:Mind Reading 0>5
Note: Status is earned here, not purchased. You cannot purchase higher status with XP.
For XP Cost information see XP Chart.
- Changing Breeds (Feral)
Primary Vice: Greed Starting Vice(s): Greed 3 Starting Vestments: Bribing the Soul (Innate Greed), Miser (Lesser Greed), Mammon's_Grasp (Greater Greed) Demon's Name: DEMONNAME Demon's Note: +notes YOURNAME/Demon Starting XP: 50 + 5 (Dropping Clarity to 6) = 55 sheet/set YOURNAME/primary-vice=Greed sheet/set YOURNAME/vice-power=Avaritia:3 sheet/set YOURNAME/vestment=Bribing_the_Soul sheet/set YOURNAME/vestment=Miser sheet/set YOURNAME/vestment=Mammon's_Grasp sheet/set YOURNAME/merit=Unseen_Sense:3/Demons sheet/set YOURNAME/merit=Encyclopedic_Knowledge:4 sheet/set YOURNAME/merit=Language:1/Esperanto sheet/set YOURNAME/merit=Language:1/AppleScript sheet/set YOURNAME/merit=Language:1/Taa