A clarification on rolls for losing Morality and its supernatural counterparts. For this entry, "Morality" and "sin" cover all of these.
- One degeneration roll is made per sin, regardless how many are made during a scene, unless a power or exception case is expressly given (such as the Hedge for humans). This is because there are powers and exceptions mentioned in many of the game lines.
- Sins that would be counted at multiple levels are rolled at the lowest level.
- Staff would appreciate if you rolled degenerations to a request job, but will trust the Storyteller if it was a judged scene. If the roll is failed, still inform your sphere staff.
- Storytellers have some leniency with the level of the sin if appropriate, combining an aggregate sin at a lower level to a single sin (such as is done with Murder and Mass Murder on the chart). This could impose a -1 to -3 penalty to the roll, though anything lower than -1 should be for extraordinary circumstances.
- A character might recieve bonus dice to their roll if the sin is made to uphold their Virtue. This could grant a +1 to +3 bonus to the roll, though anything higher than +1 should be for extraordinary circumstances. As with the penalty above, the bonus (and whether to allow it) is up to the ST. (WoD Core, p.92, "Virtues and Degeneration")
- On the whole, sins should be evaluated for whether or not they're unique actions. For example! JoeBob and BobJoe both break into your apartment. You kill them both in self-defense because they have knives, those dastards! ST could say the roll is at -1 for multiple deaths, but +1 for defending yourself, so no modifier. If you happen to really hate JoeBob and took your own sweet time carving up his jack-o-lantern face and then stuck a candle in his emptied skull... maybe roll that one separately. This is a rough example; each situation can and should be different.