Game news:Danger room
Danger Room (• to •••••)
Prerequisites: Hunter only +Lair, Safehouse Size 2+ (Size merit must be in the +Lair)
Whether it's a high tech Task Force Valkyrie playground or a scratch built from trash Union obstacle course, Hunters find the time to create areas where they can practice the tactics of the vigil. The Danger Room merit represents such an area and provides discounts on the cost of buying new Tactics.
For each dot in Danger Room, one Practical XP is deducted from the cost of a Tactic. This deduction is done before the distribution of costs amongst Hunters buying the Tactic but after any Compact/Conspiracy discounts.