A full list of Goblin Fruit can be found here
This rating marks a certain level of difficulty involved in obtaining each goblin fruit in the hedge. This can be an indicator of how difficult a certain fruit is to find, the terrain it is located in, or even the fact that some fruit may be guarded by deadly and dangerous creatures (See Hera Pear). Some fruit may be located underwater, some up high cliffs, others may be simply very rare indeed. This is not a modifier to the foraging roll (though st's may wish to add one to represent certain difficulties) but a measure of difficulty in obtaining that which you desire. The rating is between 1 and 5. 1 being the more common variety of fruits, and 5 being the more difficult and potentially deadly to obtain (See hera pear again). All fruit outside of basic healing and glamour fruits require a PRP, with some level of difficulty, even if it is small.
Healing and Glamour Fruit
The most common varieties of goblin fruit are the healing fruits, followed by the glamour fruits. Most of the time if you find a fruit you don't recognize in the hedge, it's going to be one of these. There are a few common breeds listed among the goblin fruit below (with bonuses to searching for them at specific times) but that doesn't mean they're the only ones you can find. Countless other varieties exist and can be found scattered about the Hedge.
These fruit are considered Challenge Rating: 0 All a player need to is go out into the hedge and make a foraging roll (wits + survival + bonuses) and gain a number of health (1l or 2b) or glamour per success. Each roll represents about a half an hour of your time and are common enough that the danger involved is negligible. (Disclaimer: This may change depending on plot-fu and staff whim)0
Countless varieties of healing fruit exist; they're by far the most common type of goblin fruit. All types heal 1 lethal or 2 bashing damage when consumed; the character eating the fruit subconsciously chooses which. A few common varieties are listed below, but players and STs are encouraged to come up with their own varieties to discover in the Hedge, following the guidelines for custom goblin fruit.
Blushberry (C:tL 223) - Common
Only grows wild in the spring, but +1 to foraging rolls to find it during that time. Requires a gardener with Spring Mantle to cultivate out-of-season.
Large pink cherries with blood-red juice.
Dream-a-Drupe (C:tL 223) - Common
Only grows wild in the summer, but +1 to foraging rolls to find it during that time. Requires a gardener with Summer Mantle to cultivate out-of-season.
Purple nectarines. Mildly intoxicating, but not enough to get drunk from.
Ertwen (C:tL 223) - Common
Only grows wild in the autumn, but +1 to foraging rolls to find it during that time. Requires a gardener with Autumn Mantle to cultivate out-of-season.
Pods each containing about half-a-dozen large, mealy peas.
Murmurleaf (C:tL 223) - Common
Only grows wild in the winter, but +1 to foraging rolls to find it during that time. Requires a gardener with Winter Mantle to cultivate out-of-season.
Pale, delicate flowers with curled leaves. Best if made into a mild tea, but can be consumed whole.
| Glamour Fruit
The second most common variety of goblin fruit, nearly as abundant and varied as the healing fruit described above. Glamour fruit restore a single point of glamour each when consumed. Again, common varieties are listed here but as with healing fruit, creating new varieties is encouraged as long as they're appropriate to the guidelines for custom goblin fruit.
Veinbloom (homebrew) - Common
Only found wild during dawn and day, disappearing from the hedge when the sun starts to set. +1 to foraging rolls to find them during times they're available. Cultivated veinblooms wither away if picked during the night by someone without Dawn Mantle.
Roses with deep red petals. Sour blood-red sap inside the stem contains the glamour.
Shadowcap (homebrew) - Common
Only found wild during dusk and night, disappearing from the hedge when the sun starts to rise. +1 to foraging rolls to find them during times they're available. Cultivated shadowcaps crumble to dust if picked during the day by someone without Dusk Mantle.
Tiny dark blue mushrooms found in small clusters or fairy rings. Nearly flavorless, they cause a faint tingling numbness in the mouth when eaten.
Electroberry (homebrew) - Common
These berry bushes tend to grow around large deposits of metal or in areas where lightning storms are common. Because they have a small electrical charge, they're easier to find at night than during the day, and especially after a lightning storm. Picking them causes 1B unless the player has protection against Electricity. Eating them is safe and restores 1 Glamour, but they give the same sensation as licking a 9v battery.
Snowberries (homebrew) - Common
Snowberries can only be found with frost flowers in the winter season, though someone with a Winter Mantle can coax them into blooming year-round in a garden plot.
Frost flowers are wispy white bulbs formed from ice. The snowberries tucked inside the bulb are bright red and quite tart.
| Hollow Gardens
Any Hollow with dots of Hollow Size has room in it for goblin fruit cultivation, with a maximum of two 'plots' per dot of Size. Additional plots as 1 per dot of Hollow Amenities. A single plot must contain a single species of goblin fruit, but can take various forms: a single fruit-bearing tree, 2-3 berry bushes, a large bed of moss or patch of grass, a little garden of root vegetables, etc. To determine how many goblin fruits a gardener can sustain in a single plot, add the gardener's Wits + Crafts, with the following modifiers:
- +3 if the Hollow has the Hollow Workshop merit with a specialty in goblin fruit gardening
- +1 if the gardener has a Crafts specialty in goblin fruit, gardening, or something similarly appropriate.
- -3 if the gardener doesn't have Crafts at all
- +1 per dot of the Harvest (Gardening) merit, if the gardener has it.
This number is the number of goblin fruits a single plot will bear. Uncommon and rare fruit plots will be less productive; 3/4 the number for uncommon or half it for rare, rounding down the final result. As long as the gardener is still maintaining the plot regularly, any harvested fruit will regrow one week after being plucked - the same time the previously plucked fruit would spoil, if it hasn't been consumed or preserved by that point.
For shared gardens, it should be clearly stated who is maintaining the garden.
Hollows with unstatted NPC gardeners (such as hobgoblins provided by Staff or Hob-Kin) provide 5 common fruit, 2 uncommon fruit, or 1 rare fruit per plot if the Hollow doesn't have an appropriate Workshop, or 10, 5, and 2 if it does. While some hobgoblins might be skilled enough to grow more, assume they take any excess as payment, so that's all you get.
| Planting Crops
To fill a plot in your garden with new fruit, the first thing you need is a seed, sapling, cutting, or whole fruit from a goblin fruit plant. Except for the fruit (which, obviously, counts as a fruit) most of these things count as oddments and must still be sustained with your Wyrd to carry back to your Hollow. Goblin fruit do not much care about soil nutrients, light, water, etc. - but they must be fertilized using one of the following methods:
- A Corpse (+3) - A dead body needs to be left in the goblin fruit plot. It decays into mulch in less than a day.
- Fresh Blood (+3) - Enough blood to cost a level of lethal damage must be spilled onto the soil where the plant grows.
- Whispered Dreams (+1) - Telling the growing plant of one of your dreams from the previous few nights allows it to feed on them. You forget the specific dream forever and suffer -2 to Expression rolls until you next sleep.
- Whispered Memory (+2) - Telling the growing plant of a minor but unique memory of yours allows it to consume it. You forget that memory forever.
- Gift of Attribute (+5) - Certain plants consume the attributes of their gardeneres, draining a single dot of an appropriate trait for (10-Wyrd) days. The attribute is usually appropriate to the effect of the plant.
- Gift of Sanity (+4) - A few plants draw on the sanity of their gardeners for stability, inflicting a temporary mild derangement for (10-Wyrd) days. The derangement should be appropriate to the plant. Warning: While it's okay to do this occasionally, giving away your sanity like this more than once a month might trigger the 'acquiring a derangement' Clarity sin
- Gift of Skill (+3) - Some plants, when planted, draw a skill from their gardener, who loses a dot of the skill for (10-Wyrd) days. The skill should be appropriate to the plant.
The roll to cultivate a fruit should be made into a job - ideally, the same job where you're requesting adding the fruit to your garden. The roll is Wits + Crafts + appropriate bonuses, -3 for rare fruit, and -3 for exotic fruit (meaning fruit that don't naturally grow in the Hedge near Fallcoast, such as desert, tropical, or tundra fruit.) Finally, there is another -3 if the plant has a specific method for fertilizing it in its description but you attempt to use a different method. If the roll fails, you can try again each day at a cumulative -1 per attempt, or refertilize the plant using one of the methods above and start over with no retry penalty.
A newly cultivated plot of goblin fruit must first mature, and then bear fruit. Maturation takes (7 - successes on the cultivation roll) days, but at always at least two days even on an exceptional success, and the plant bears fruit twice as many days later (minimum four). Eternal Spring 4, Yesterday's Birth, can skip both stages on an exceptional success or just the first on a normal success; Eternal Autumn 1, Last Breath Isaac, can skip to the end of the fruitbearing stage but only if the plant has already matured.
Example: If you got 2 successes on the Wits+Crafts roll, it would take 5 (7-2) full days (or a use of Eternal Spring 4) for the plant to mature, and then 10 (5x2) full days (or a use of Eternal Autumn 1) for it to first bear fruit. After that, cultivation is complete and harvested fruit regrow every three days as normal.'
Once the Goblinfruit has been planted, it does not have to be replanted. You may harvest once a months, but you will need to re-fertilize and make another harvesting roll each time
| Foraging Wild Fruit
A Wits + Survival roll allows you to find a patch or grove of goblin fruit, or at least a plant of some sort. If you have the Goblin Fruits version of the Harvest merit (rather than Pledges or Emotions) and you're searching in an area familiar to you (the hedge near Fallcoast, for most Fallcoast changelings) you can add that merit to this roll as well. The amount of time the search attempt takes depends on the rarity of the fruit: common fruit and uncommon fruit take an hour per roll, while rarer fruits take (10-Wyrd) hours per attempt, minimum one, as they require a more prolonged search through the Hedge.
- Dramatic Failure: No goblin fruits, and you spent most of the last hour lost and off the path, so you suffer the penalties for that as well - a point of glamour is drained by the thorns and you're at -3 to find your way back.
- Failure: No goblin fruits this time, though you might still run into danger depending on how the encounter roll goes.
- Success: You found some! There might still be danger if the encounter roll goes badly, but even then there's some fruit to gather if you make it past the threat. In most cases, you'll find three common fruits per success, two uncommon fruits, or one rare fruit.
- Exceptional Success: You found a ton - a thicket of berry bushes, a grove of fruit trees, a field of goblin grass, etc. If it's a rare fruit it's still just one per success, but for common and uncommon varieties you can take as many as your Wyrd can support and you have space to carry.
A few unusual fruit will have their own special rules for how many are found on a successful foraging roll.
| Preserving Fruit
Goblin fruit only lasts three days off the vine. To make them last longer than that, you need to preserve them. Numerous methods exist for preserving goblin fruit. Be creative! Dry the fruit with salt, crystallize it in sugar syrup, render it down into jam, pickle it in brine, ferment it into a goblin brew, whatever. To preserve the fruit make an Intelligence + Crafts roll, extended if you like, each success preserves one fruit.
If you insist on preserving goblin fruit in alcoholic form? Sure, but there is a downside of sorts: each such brewed fruit counts as one 'dose' of alcohol. Remember to check the rules for drunkenness if you consume more than your Stamina in a scene!
For the most part, preserved fruit work the same as normal fruit except that it doesn't expire after three days. Consuming or otherwise applying it provides the same effects as the base fruit. Processed fruit still counts against your carry limit, but otherwise lasts about a full year. A few fruit simply cannot be preserved, namely the Hera Pear.