Changeling/Clarity

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Title-Clairity.png

Summary

All clarity rolls must be done in a JOB. Please open up a +request and make the rolls to the job itself, include your ST if it's for a PRP scene.

High Clarity

Clarity 10

Breaking Points

  • Entering the hedge
  • Dreamwalking
  • Small life changes
  • Accomplishing something that could be done mundanely via contracts or magic

Dice Rolled: 5

+2 dice for sensory perception & kenning rolls

Clarity 9

Breaking Points

  • Using Tokens, Relics, Wonders, Etc.
  • A day with no human contact
  • Minor selfish acts
  • Lucidity Contract Level 1

Dice Rolled: 5

+2 Dice for sensory perception & kenning rolls

Clarity 8

Breaking Points

  • Failing to uphold a promise or commitment
  • Changing Courts
  • Injuring someone (accidental or otherwise)
  • Lucidity Contract Level 2

Dice Rolled: 4

+2 dice for sensory perception & kenning rolls

Clarity 7

Breaking Points

  • Taking drugs that alter your state of mind (Does not include alcohol)
  • Serious unexpected life changes
  • Minor theft
  • Killing a Hob

Dice Rolled: 4

Clarity 6

Breaking Points

  • Revealing Mein to non-changelings (unensorcelled)
  • A week with no human contact
  • Obvious displays of magic in front of people
  • Grand theft
  • Lucidity Contract Level 3

Dice Rolled: 3

Low Clarity

Clarity 5

Breaking Points

  • Killing a changeling
  • Killing a fetch

Dice Rolled: 3

-1 dice for sensory perception & kenning rolls

Clarity 4

Breaking Points

  • Breaking formal oaths or pledges
  • Extreme unexpected life changes
  • Serious crimes of passion or impulse
  • Lucidity Contract Level 4

Dice Rolled: 3

-2 to perception dice & kenning rolls

Clarity 3

Breaking Points

  • Harming mortals via dreams
  • A month without human contact
  • Kidnapping
  • Developing a derangement (Not one gained by failed clarity roll)

Dice Rolled: 2

-2 to perception dice & kenning rolls

Clarity 2

Breaking Points

  • Killing a human
  • Casual/Callous crime against other supernaturals
  • Lucidity Contract Level 5

Dice Rolled: 2

-3 to perception dice & kenning rolls

Clarity 1

Breaking Points

  • Visiting Arcadia
  • Intimate or extended contact with Gentry
  • Torture depravity or perverse acts
  • Your mortal identity is destroyed, seriously altered, or abandoned entirely

Dice Rolled: 2

-3 to perception dice & kenning rolls