Changeling

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LostLogo.pngChangeling the lost.png

Changeling Staff


Changeling is currently open to new applications.

Please see App Standards for game-wide application standards.

Storytellers

  • Tiers & STs: Click here.

Rules and Systems

  • Miens: Information on the mien along levels of Wyrd.


Setting

History of the Freehold
People of the Freehold
Laws of the Freehold
Holdings of the Freehold


Hedgespinning, Tokens, Fae Mounts, Pledges, and Hedgefruit


Helpful Things!


Active Characters & NPCs by Court

Spring Summer Autumn Winter
Dawn Dusk Courtless

Active Characters by Seeming

Beast Darkling Elemental
Fairest Ogre Wizened
No Seeming

none

Fae-Touched Ensorcelled

Introduction to the Sphere

xxxxxThey call the freehold Sentinel Rock: Sentinel, for its watchfulness and guardianship of the Lost of Fallcoast and Hanging Hills. Rock, for its home Hollow on its lighthouse rock in Brave Bay, and its sheer stubborn stability. Sentinel Rock's long solidity comes from bloody lessons in its history. When European and Abenaki Lost first met here, their conflicts were as bloody as those in the mortal world, and perhaps more costly. For a time, the Gentry took full advantage of their distraction, and the Lost of this area were terribly, tragically vulnerable to the Others.

xxxxxThe Lost who lived back then learned from these tragic mistakes. A few brave souls crossed enemy lines to create common cause against the Gentry and their Loyalist minions, and a compact was formed at the Rock to bring all sides together and establish a Seasonal Freehold. Sentinel Rock prides itself on its ability to make common cause against its most important enemies and not to let small divisions drive them apart.

xxxxxBut pride, as they say, may go before the fall. A long tradition of unity is no pure safeguard against the threats to free Lost, and some on the fringes mutter that stability is just another word for stagnation and, eventually, entropy. And the threats of the Freehold's enemies remain all too real, with an upswing in predatory Loyalists and signs of problems big enough even to rattle a united freehold on the Hedge's horizon.

Character Generation

For players new to Changeling: the Lost, particularly in a MU*, the Changeling Newbie Guide is a good resource.

First: When you finish the coded CG on here, the system generates a +job for you. This is a handy tool that you can use! In fact, you will pretty much have to use it in order to finish CG successfully. In Changeling: The Lost this means you'll need to put the following things on this +job because we have no way of knowing what you want if you don't:

Please include the following information below in your application, using this format - How To Apply

  • Court (optional)
  • Seeming
  • Kith
  • Entitlement (optional)
  • Beginning Contracts (5 dots: 2 must be affinity for Seeming and/or Court. 4 dots max in any single contract.)
  • Free Specialty (Athletics, Brawl or Stealth ONLY) This represents physical changes made to you in Arcadia.
  • 50 Starting XP + any incentives (list incentives claimed in your application job)
  • Mantle * (1) is free for Court PCs.
  • Language: Mourning Cant * (1) for Winter Court PCs.
  • Confirm you meet all prerequisites for Merits, Entitlements, etc. as needed.

Second: The following must be included in your background as part of story or a question/answer format:

  • Life prior to being taken.
  • Why/When/How you were taken.
  • Your Keeper's information including the name of your Keeper.
  • Your Durance. What was your purpose during your durance? Explain how you were changed from a mortal into your chosen Seeming/Kith.
  • When and how you escaped. Keep in mind: escaping Arcadia is not easy. Most Changelings never make it back and the ones who do, it comes at great cost. Your memories of your mortal life and what you lost is what leads you through the thorns.
  • Your life since your escape.
  • Any connection to other PCs by blood or marriage.
  • PCs you shared a durance with.
  • How you gained your entitlement (if you have one).
  • How you make a living. Do you have a new identity? A fake ID? Homeless?
  • If you were able to retain your previous Identity, in what other ways has your life changed/gone down the drain?
  • Is your fetch still alive?
  • Why did you join your Court? How do you represent it?

Third: A few more things to keep in mind: Changelings do not have very clear memories of their time in Arcadia.

  • Everything is vague and jumbled, and is likelier to be recalled in dreams, rather than waking life. There may be fragmentary flashbacks under stress. Remember that you are playing a traumatized, escaped slave who is trying to find her or his place in a world s/he left behind, a world s/he no longer quite fits into, and who would do anything to avoid another trip to Arcadia. As Wyrd increases - 6 or above - the dreams become a little more lucid, the glimpses horrifyingly clear, but prior to that, the memories are cloudy at best.


Please do not try to play a fresh-from-your-Durance PC with high Wyrd (defined here as higher than 3).

  • Wyrd increases with time spent in Arcadia, and leaving Arcadia diminishes a Changeling's connection with the Wyrd. It's something that should be re-built gradually, over time.

Please do not try to play a fresh-from-your-Durance PC who clearly remembers what s/he just went through.

  • Memories of one's Durance are directly proportional to her/his Wyrd, and a newly-Lost PC should not be a high-Wyrd one (see above). Dreaming is the best way to remember once's Durance, and sustained dreaming of Arcadia is a Clarity break.

Please do not try to play a PC which returns from her/his Durance and resumes her/his old life as though nothing has changed.

  • This is directly antithematic to the C:tL game as a whole, and will be stepped on quite firmly.
  • This is not to say that a PC should not try. Longing for what one has irretrievably lost is natural, and part of the core game's theme -- it's even in the name. The PC should not, however, succeed, not entirely. A significant part of the reason for this is that your PC is not the same person. S/he can't be. That's the whole point of the Becoming.
    • Note: There are several Changeling-only Milestone Merits that address this theme. See: Autumn Nightmares, pp. 103, 25

Finally:

  • Submit XP Spends using the method found in +help xp spends
  • Don't forget to set your desc and your mien (see "+help changeling" for how to set your mien).
  • Set all appropriate notes (tokens, fae mounts, hedge beast companions, retainers etc.)

Incentives

  • At the moment, Changelings may claim up to 10 additional XP at chargen from the following incentives, which do stack:
    • Member of a motley: 3xp (a one time bonus)
    • Local PC: 2xp
    • Wiki page: 1xp
    • Setting your +prefs: 1xp
    • Seeming with the least PCs (+census seeming): 1xp
    • Seasonal court with the least PCs (+census court): 2xp
    • Member of the Dawn or Dusk court: 1xp

Restricted Concepts

  • At this time, the following concepts are restricted. Please talk to Staff prior to applying (+request):
    • Solstice Court
    • Goblin Merchant
    • Token Limb
    • Taken younger than 10 years old

Banned Concepts

  • The following concepts are currently not available to PCs:
    • Sun, Moon Courts
    • Court Goodwill in chargen (Determined by +vote by PCs)
    • Slave Merit in chargen (PrP required)
    • Mantle higher than 3 in Chargen
    • Wyrd higher than 3 using merit dots (this is a corebook rule)
    • Starting Wyrd higher than 4
    • Starting with Relics (Please take Tokens instead.)
    • Relic-Creator merit (Lost cannot take this, ensorcelled can)
    • Directional Courts
    • More than one Attribute at 1.
    • PCs born more than 200 years ago.
    • Current Loyalists/Privateers
    • True Fae
    • Exiled/Banished Fae
    • Talecrafting

Concerning the Freehold

  • The default status for PCs that are not fresh from the Hedge and/or brand new to the area is "member of the Sentinel Rock Freehold". Those Lost PCs who are not new may assume freehold membership without needing to RP out their pledge.
  • PCs who are either fresh from the Hedge and/or brand new to the area can be assumed to have been investigated on the quiet by the Freehold, and can engage with Freehold members with an eye to pledging.
  • PCs of either stripe may choose not to pledge to the freehold. Anyone who does so should understand that anyone who chooses not to pledge will be viewed with significant suspicion locally. We regard this as a part of theme.

In Character Becomings

  • For information concerning IC Becomings, click here.

Theme

The Changeling sphere on Fallcoast emphasizes a few themes in particular:

Loss & Regret: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ac orci ac turpis imperdiet interdum malesuada non enim. Nullam et diam dui, vitae suscipit dui. Duis non nunc diam, a bibendum lorem. Cras semper mollis dui sed imperdiet. Donec interdum, est hendrerit porta gravida, ipsum est condimentum mauris, eu dictum erat eros non quam. Vestibulum gravida quam dolor, convallis vulputate elit. Maecenas in odio ac augue lacinia luctus et at dui. Praesent at mi augue, non convallis leo. Ut gravida congue neque, in blandit ante elementum non. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Ut vel scelerisque felis. Duis hendrerit euismod nisi, vitae pharetra orci suscipit at. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sed ultricies felis. Cras vel ipsum neque, at placerat massa. Integer et leo vitae purus porttitor viverra vel et ipsum.

Paranoia & Suspicion: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ac orci ac turpis imperdiet interdum malesuada non enim. Nullam et diam dui, vitae suscipit dui. Duis non nunc diam, a bibendum lorem. Cras semper mollis dui sed imperdiet. Donec interdum, est hendrerit porta gravida, ipsum est condimentum mauris, eu dictum erat eros non quam. Vestibulum gravida quam dolor, convallis vulputate elit. Maecenas in odio ac augue lacinia luctus et at dui. Praesent at mi augue, non convallis leo. Ut gravida congue neque, in blandit ante elementum non. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Ut vel scelerisque felis. Duis hendrerit euismod nisi, vitae pharetra orci suscipit at. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sed ultricies felis. Cras vel ipsum neque, at placerat massa. Integer et leo vitae purus porttitor viverra vel et ipsum.

Fear & Hope: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam ac orci ac turpis imperdiet interdum malesuada non enim. Nullam et diam dui, vitae suscipit dui. Duis non nunc diam, a bibendum lorem. Cras semper mollis dui sed imperdiet. Donec interdum, est hendrerit porta gravida, ipsum est condimentum mauris, eu dictum erat eros non quam. Vestibulum gravida quam dolor, convallis vulputate elit. Maecenas in odio ac augue lacinia luctus et at dui. Praesent at mi augue, non convallis leo. Ut gravida congue neque, in blandit ante elementum non. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Ut vel scelerisque felis. Duis hendrerit euismod nisi, vitae pharetra orci suscipit at. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec sed ultricies felis. Cras vel ipsum neque, at placerat massa. Integer et leo vitae purus porttitor viverra vel et ipsum.

Plots

Present & Past