Difference between revisions of "Game news:Xp chart"

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Master XP Chart
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<css>
 
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#content table table td {
This page aims at including every XP cost in the game, whether or not we use the material in question. If it's italicized, that means it's not available for PCs.
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padding: 0;
 
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}
==== General ====
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</css>
'''Trait                  XP Cost'''
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{| width="100%"
Attributes              New Dots x 5
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! colspan="2" class="center" | Master XP Chart
Skills                  New Dots x 3
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Skill Specialty        3
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[[Merits]]                  New Dots x 2
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Morality                New Dots x 3
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Willpower              8
+
Power Stat              New Dots x 8
+
 
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==== Changeling ====
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'''Trait                  XP Cost'''
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Affinity Contract      New Dots x 4
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Non-Affinity Contract  New Dots x 6
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Wyrd                    New Dots x 8
+
+
Goblin Contracts        Dots x 3
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Token Limb              New Dots x 3
+
Clarity Raise          New Dots x 3
+
 
+
==== Changing Breeds ====
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|-
 
|-
| [[Changing Breeds/Aspects|Aspects]] <ref name="Aspects">See the [[Changing_Breeds/House_Rules#Aspects|house rules]] on Aspect costs.</ref>
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| colspan="2" | This page aims at including every XP cost in the game, whether or not we use the material in question. If it's italicized, that means it's not available for PCs.
| New Dots x 5 (Only existing Dots)
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|-
 
|-
| Breed [[Changing Breeds/Aspects#Favors|Favor]]
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| width="50%" |
| New Dots x 5
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{| width="100%"
 +
! Trait !! XP Cost
 
|-
 
|-
| Non-Breed Favor
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| colspan="2" class="center" | '''General'''
| New Dots x 7
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|-
 
|-
| Respect
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| style="background-color:;" | Attribute
| New Dots x 6
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| style="background-color:;" | New Dots x 5
 
|-
 
|-
| Spirit Gifts
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| style="background-color:;" | Skill
| ''Refer to [[Changing Breeds/House_Rules#Spirit Gift .28.E2.80.A2 - .E2.80.A2.E2.80.A2.E2.80.A2.E2.80.A2.E2.80.A2.29|house rules]]''
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| style="background-color:;" | New Dots x 3
 
|-
 
|-
! colspan=2 | '''Hunter'''
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| style="background-color:;" | Skill Specialty
 +
| style="background-color:;" | 3
 
|-
 
|-
| [[Hunter/Endowments#Benediction|Benediction]]
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| style="background-color:;" | [[Merits|Merit]]
| 5 Each.
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| style="background-color:;" | New Dots x 2
 
|-
 
|-
| [[Hunter/Endowments#Castigation|Castigation]]
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| style="background-color:;" | Morality
| As Merits, new Dots X 2; 5 dots total, can be switched out.
+
| style="background-color:;" | New Dots x 3
 
|-
 
|-
| [[Hunter/Endowments#Elixir|Elixir]]
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| style="background-color:;" | Willpower Replacement
| Dots
+
| style="background-color:;" | 8
 
|-
 
|-
| [[Hunter/Endowments#Rites du Cheval|Rite du Cheval]]
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| style="background-color:;" | Power Stat
| 2
+
| style="background-color:;" | New Dots x 8
 
|-
 
|-
| [[Hunter/Endowments#Rites of Denial|Rite of Denial]]
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| colspan="2" class="center" | '''Changeling'''
| 5
+
 
|-
 
|-
| [[Hunter/Endowments#Thaumatechnology|Thaumatechnology]]
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| style="background-color:;" | Affinity [[Changeling/Contracts|Contract]]
| New Dots X 2
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| style="background-color:;" | New Dots x 4
 
|-
 
|-
| [[Hunter/Endowments#Advanced_Armory|Advanced Armory]]
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| style="background-color:;" | Non-Affinity Contract
| New Dots X 2
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| style="background-color:;" | New Dots x 6
 +
|-
 +
| style="background-color:;" | Wyrd
 +
| style="background-color:;" | New Dots x 8
 +
|-
 +
|-
 +
| style="background-color:;" | Goblin Contracts
 +
| style="background-color:;" | Dots x 3
 +
|-
 +
| style="background-color:;" | Token Limb
 +
| style="background-color:;" | New Dots x 3
 +
|-
 +
| style="background-color:;" | Clarity Raise
 +
| style="background-color:;" | New Dots x 3
 +
|-
 +
| colspan="2" class="center" | '''Changing Breeds'''
 +
|-
 +
| style="background-color:;" | [[Changing Breeds/Aspects|Aspects]] <ref name="Aspects">See the [[Changing_Breeds/House_Rules#Aspects|house rules]] on Aspect costs.</ref>
 +
| style="background-color:;" | New Dots x 5 (Only existing Dots)
 +
|-
 +
| style="background-color:;" | Breed [[Changing Breeds/Aspects#Favors|Favor]]
 +
| style="background-color:;" | New Dots x 5
 +
|-
 +
| style="background-color:;" | Non-Breed Favor
 +
| style="background-color:;" | New Dots x 7
 +
|-
 +
| style="background-color:;" | Respect
 +
| style="background-color:;" | New Dots x 6
 +
|-
 +
| style="background-color:;" | Spirit Gifts
 +
| style="background-color:;" | ''Refer to [[Changing Breeds/House_Rules#Spirit Gift .28.E2.80.A2 - .E2.80.A2.E2.80.A2.E2.80.A2.E2.80.A2.E2.80.A2.29|house rules]]''
 +
|-
 +
| colspan="2" class="center" | '''Hunter'''
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Benediction|Benediction]]
 +
| style="background-color:;" | 5 Each.
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Castigation|Castigation]]
 +
| style="background-color:;" | As Merits, new Dots X 2; 5 dots total, can be switched out.
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Elixir|Elixir]]
 +
| style="background-color:;" | Dots
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Rites du Cheval|Rite du Cheval]]
 +
| style="background-color:;" | 2
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Rites of Denial|Rite of Denial]]
 +
| style="background-color:;" | 5
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Thaumatechnology|Thaumatechnology]]
 +
| style="background-color:;" | New Dots X 2
 +
|-
 +
| style="background-color:;" | [[Hunter/Endowments#Advanced_Armory|Advanced Armory]]
 +
| style="background-color:;" | New Dots X 2
 
|-
 
|-
 
| ''[[Hunter/Tactics|Tactic]]''
 
| ''[[Hunter/Tactics|Tactic]]''
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| ''New Dots x 3''
 
| ''New Dots x 3''
 
|-
 
|-
! colspan=2 | '''Geist'''
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| colspan="2" class="center" | '''Geist'''
 
|-
 
|-
| [[Geist/House_Rules|Manifestation]]
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| style="background-color:;" | [[Geist/House_Rules|Manifestation]]
| New Dots x 6
+
| style="background-color:;" | New Dots x 6
 
|-
 
|-
| [[Geist/House_Rules|Key]]
+
| style="background-color:;" | [[Geist/House_Rules|Key]]
| 10
+
| style="background-color:;" | 10
 
|-
 
|-
| [[Geist/House_Rules|Ceremony]]  (Mentored) <ref name="Ceremonies">The Sin-Eater may buy an additional dot to alter the ritual behind a given ceremony.</ref>
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| style="background-color:;" | [[Geist/House_Rules|Ceremony]]  (Mentored) <ref name="Ceremonies">The Sin-Eater may buy an additional dot to alter the ritual behind a given ceremony.</ref>
| Dots x 2
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| style="background-color:;" | Dots x 2
 
|-
 
|-
| [[Geist/House_Rules|Ceremony]] (Self-Taught) <ref name="Ceremonies"/>
+
| style="background-color:;" | [[Geist/House_Rules|Ceremony]] (Self-Taught) <ref name="Ceremonies"/>
| Dots x 3
+
| style="background-color:;" | Dots x 3
 
|-
 
|-
! colspan=2 | '''Mage'''
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| colspan="2" class="center" | '''Mage'''
 
|-
 
|-
| Ruling Arcanum
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| style="background-color:;" | Ruling Arcanum
| New Dots x 6
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| style="background-color:;" | New Dots x 6
 
|-
 
|-
| Common Arcanum
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| style="background-color:;" | Common Arcanum
| New Dots x 7
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| style="background-color:;" | New Dots x 7
 
|-
 
|-
| Inferior Arcanum
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| style="background-color:;" | Inferior Arcanum
| New Dots x 8
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| style="background-color:;" | New Dots x 8
 
|-
 
|-
| Rote <ref>Rote dots are calculated by highest Arcanum dot required for the spell.</ref>
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| style="background-color:;" | Rote <ref>Rote dots are calculated by highest Arcanum dot required for the spell.</ref>
| Dots x 2
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| style="background-color:;" | Dots x 2
 
|-
 
|-
! colspan=2 | '''Promethean'''
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| colspan="2" class="center" | '''Promethean'''
 
|-
 
|-
| Affinity Transmutation
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| style="background-color:;" | Affinity Transmutation
| New Dots x 5
+
| style="background-color:;" | New Dots x 5
 
|-
 
|-
| Non-Affinity Transmutation
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| style="background-color:;" | Non-Affinity Transmutation
| New Dots x 7
+
| style="background-color:;" | New Dots x 7
 
|-
 
|-
| Azoth
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| style="background-color:;" | Azoth
| New Dots x 8
+
| style="background-color:;" | New Dots x 8
 
|-
 
|-
| Humanity Raise
+
| style="background-color:;" | Humanity Raise
| New Dots x 3
+
| style="background-color:;" | New Dots x 3
 
|-
 
|-
! colspan=2 | '''Possessed'''
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| colspan="2" class="center" | '''Possessed'''
 
|-
 
|-
 
| Vice
 
| Vice
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| 10
 
| 10
 
|-
 
|-
! colspan=2 | '''Purified'''
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| colspan="2" class="center" | '''Purified'''
 
|-
 
|-
 
| Chi
 
| Chi
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| 10
 
| 10
 
|-
 
|-
! colspan=2 | '''Vampire'''
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| colspan="2" class="center" | '''Vampire'''
 
|-
 
|-
| In-Clan Discipline
+
| style="background-color:;" | In-Clan Discipline
| New Dots x 5
+
| style="background-color:;" | New Dots x 5
 
|-
 
|-
| Out-of-Clan Discipline
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| style="background-color:;" | Out-of-Clan Discipline
| New Dots x 7
+
| style="background-color:;" | New Dots x 7
 
|-
 
|-
| [[Vampire/House Rules#Coils_of_the_Dragon_.28Spending_Mods_.26_Caps.29|Coils]], Cruac, Theban (Discipline) <ref>Coil costs are calculated as New Level x7 for primary path and New Level x8 for all additional paths. You are limited to 2x your blood potency in total Coils.</ref>
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| style="background-color:;" | [[Vampire/House Rules#Coils_of_the_Dragon_.28Spending_Mods_.26_Caps.29|Coils]], Cruac, Theban (Discipline) <ref>Coil costs are calculated as New Level x7 for primary path and New Level x8 for all additional paths. You are limited to 2x your blood potency in total Coils.</ref>
| New Dots x 7
+
| style="background-color:;" | New Dots x 7
 
|-
 
|-
| Blood Sorcery Theme
+
| style="background-color:;" | Blood Sorcery Theme
| New Dots x 5
+
| style="background-color:;" | New Dots x 5
 
|-
 
|-
| Blood Sorcery Ritual
+
| style="background-color:;" | Blood Sorcery Ritual
| Dots x 2 of Highest Theme
+
| style="background-color:;" | Dots x 2 of Highest Theme
 
|-
 
|-
| Devotion
+
| style="background-color:;" | Devotion
| Refer to Devotion
+
| style="background-color:;" | Refer to Devotion
 
|-
 
|-
| Threnodies
+
| style="background-color:;" | Threnodies
| Dots x 2
+
| style="background-color:;" | Dots x 2
 
|-
 
|-
| Fontal Ritual
+
| style="background-color:;" | Fontal Ritual
| 5
+
| style="background-color:;" | 5
 
|-
 
|-
| Protean 2 & 4 / Web Variant
+
| style="background-color:;" | Protean 2 & 4 / Web Variant
| 3
+
| style="background-color:;" | 3
 
|-
 
|-
! colspan=2 | '''Ghouls'''
+
| colspan="2" class="center" | '''Ghouls'''
 
|-
 
|-
| In-Clan Discipline
+
| style="background-color:;" | In-Clan Discipline
| New Dots x 10
+
| style="background-color:;" | New Dots x 10
 
|-
 
|-
| Out-of-Clan Discipline
+
| style="background-color:;" | Out-of-Clan Discipline
| New Dots x 14
+
| style="background-color:;" | New Dots x 14
 
|-
 
|-
! colspan=2 | '''Werewolf'''
+
| colspan="2" class="center" | '''Werewolf'''
 
|-
 
|-
| Affinity [[Werewolf/Gifts|Gift]]<ref name="Gifts">It is possible to buy Gifts out of sequence, but each level skipped adds an additional 3 XP to the cost of the Gift.</ref> / Rituals
+
| style="background-color:;" | Affinity [[Werewolf/Gifts|Gift]]<ref name="Gifts">It is possible to buy Gifts out of sequence, but each level skipped adds an additional 3 XP to the cost of the Gift.</ref> / Rituals
| New Dots x 5
+
| style="background-color:;" | New Dots x 5
 
|-
 
|-
| Non-Affinity Gift<ref name="Gifts"/>
+
| style="background-color:;" | Non-Affinity Gift<ref name="Gifts"/>
| New Dots x 7
+
| style="background-color:;" | New Dots x 7
 
|-
 
|-
| Primary Renown
+
| style="background-color:;" | Primary Renown
| New Dots x 6
+
| style="background-color:;" | New Dots x 6
 
|-
 
|-
| Other Renown
+
| style="background-color:;" | Other Renown
| New Dots x 8
+
| style="background-color:;" | New Dots x 8
 
|-
 
|-
| [[Werewolf/Rites|Rite]]
+
| style="background-color:;" | [[Werewolf/Rites|Rite]]
| Dots x 2
+
| style="background-color:;" | Dots x 2
 
|-
 
|-
| Totem Merit
+
| style="background-color:;" | Totem Merit
| 3xp per dot
+
| style="background-color:;" | 3xp per dot
 
|-
 
|-
| [[Werewolf/Werewolf_Numina|Numina]]
+
| style="background-color:;" | [[Werewolf/Werewolf_Numina|Numina]]
| 10
+
| style="background-color:;" | 10
 +
 
 
|-
 
|-
 +
|}
 
|}
 
|}
  

Revision as of 18:11, 31 July 2017

Master XP Chart
This page aims at including every XP cost in the game, whether or not we use the material in question. If it's italicized, that means it's not available for PCs.
Trait XP Cost
General
Attribute New Dots x 5
Skill New Dots x 3
Skill Specialty 3
Merit New Dots x 2
Morality New Dots x 3
Willpower Replacement 8
Power Stat New Dots x 8
Changeling
Affinity Contract New Dots x 4
Non-Affinity Contract New Dots x 6
Wyrd New Dots x 8
Goblin Contracts Dots x 3
Token Limb New Dots x 3
Clarity Raise New Dots x 3
Changing Breeds
Aspects [1] New Dots x 5 (Only existing Dots)
Breed Favor New Dots x 5
Non-Breed Favor New Dots x 7
Respect New Dots x 6
Spirit Gifts Refer to house rules
Hunter
Benediction 5 Each.
Castigation As Merits, new Dots X 2; 5 dots total, can be switched out.
Elixir Dots
Rite du Cheval 2
Rite of Denial 5
Thaumatechnology New Dots X 2
Advanced Armory New Dots X 2
Tactic Refer to Tactic; differ on a case by case basis
Gutter Magic Mystery 8
Gutter Magic Spell New Dots x 3
Geist
Manifestation New Dots x 6
Key 10
Ceremony (Mentored) [2] Dots x 2
Ceremony (Self-Taught) [2] Dots x 3
Mage
Ruling Arcanum New Dots x 6
Common Arcanum New Dots x 7
Inferior Arcanum New Dots x 8
Rote [3] Dots x 2
Promethean
Affinity Transmutation New Dots x 5
Non-Affinity Transmutation New Dots x 7
Azoth New Dots x 8
Humanity Raise New Dots x 3
Possessed
Vice New Dots x 10
Possessed/House_Rules 10
Purified
Chi New Dots x 8
Siddhi New Dots x 7
Numen 10
Vampire
In-Clan Discipline New Dots x 5
Out-of-Clan Discipline New Dots x 7
Coils, Cruac, Theban (Discipline) [4] New Dots x 7
Blood Sorcery Theme New Dots x 5
Blood Sorcery Ritual Dots x 2 of Highest Theme
Devotion Refer to Devotion
Threnodies Dots x 2
Fontal Ritual 5
Protean 2 & 4 / Web Variant 3
Ghouls
In-Clan Discipline New Dots x 10
Out-of-Clan Discipline New Dots x 14
Werewolf
Affinity Gift[5] / Rituals New Dots x 5
Non-Affinity Gift[5] New Dots x 7
Primary Renown New Dots x 6
Other Renown New Dots x 8
Rite Dots x 2
Totem Merit 3xp per dot
Numina 10
  1. See the house rules on Aspect costs.
  2. 2.0 2.1 The Sin-Eater may buy an additional dot to alter the ritual behind a given ceremony.
  3. Rote dots are calculated by highest Arcanum dot required for the spell.
  4. Coil costs are calculated as New Level x7 for primary path and New Level x8 for all additional paths. You are limited to 2x your blood potency in total Coils.
  5. 5.0 5.1 It is possible to buy Gifts out of sequence, but each level skipped adds an additional 3 XP to the cost of the Gift.