Game news:Grim oath

From Fallcoast
Jump to: navigation, search

Grim Oath ••• (Prerequisites: Reaper Archetype)

Death comes to everyone in the end. In the case of the monsters of the world, sometimes a Reaper must hasten that end. To be a Reaper, a Sin-Eater must embrace being the instrument of death. While normal murder isn't a sin in the eyes of a Sin-Eater's Geist, killing multiple people is often considered 'serial murder' and is, indeed, a sticking point with the Synergy between Bound and Geist.

With this Merit, a Reaper can declare several specific targets marked for death (up to a number of targets equal to the Reaper's Psyche x 2). By spending one Willpower point, the Reaper does not commit a Synergy sin when killing these targets, avoiding the Sin regarding serial murder. That Willpower point, however, cannot be regained until the targets are dead. Once slain, willpower can be regained normally, but is not automatically restored. Alternately, a Reaper may reflexively expend a Willpower point when fighting a target that she does not intend to kill. If she happens to kill the target, she can avoid the Synergy sin of accidental manslaughter.

This merit reflects the Reaper's altered morality and willingness to deliver a just death. Death can be sudden or insidiously slow, but it is always fair. Death comes to everyone in the end. If a Reaper gives in to vengeance, torture, or malice (no matter how justified they may feel in it), they must not only roll for Degeneration, but the Storyteller should feel free to remove this merit. At that point, the Reaper is no longer a tool but a monster in her own right. If the Reaper uses this merit too much, or uses it without just cause, the Storyteller should feel free to remove it as well. The Reaper must have a reason to kill, and eventually 'accidental' murder just winds up becoming regular murder if done enough.